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Dive report

Oxide Self-Built Test

Offline 83.228.144.254:28015 checked 32d ago

moddedoxide
Drop in
0/ 2 players now 0% full
07-day averagepeak –
#15,468rankno region published
32d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and search

Where does Oxide Self-Built Test appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include Oxide Self-Built Test: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the tags on Oxide Self-Built Test?

Oxide Self-Built Test's game browser tags read: gmrust (Game mode): This is the standard Rust survival experience; mp2 (Max players): The slot count is 2; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): To join, your game has to be on protocol 2633; cs163794 (Build): The build number is 163794; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The region field is empty; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The Modded category fits: plugins or settings are in play. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

Server info

What's the location of Oxide Self-Built Test?

No region comes from Oxide Self-Built Test. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. The endpoint is 83.228.144.254:28015.

How reliable is Oxide Self-Built Test?

The server Oxide Self-Built Test is not reachable at the moment; the last sighting was 32 days 5 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. Rust Going Deep has had it on record since 16 September 2026.

What is the Rust version for Oxide Self-Built Test?

The version on Oxide Self-Built Test is Rust network protocol 2633 and build 163794, on Linux. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe schedule

What schedule does Oxide Self-Built Test follow for wipes?

Too few wipes are on record for Oxide Self-Built Test to show its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. This world has been running since 32 days 5 hours ago.

Rules and settings

What settings and rules have been applied to Oxide Self-Built Test?

No gather rate appears in the name of Oxide Self-Built Test. The group limit is the game's default of 8 players. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. The server browser puts it under Modded, as plugins or settings alter the game. Oxide plugins are running here. VAC, Valve's anti-cheat, is enabled.

Which map is active on Oxide Self-Built Test?

A procedural map, generated by the game, is in play on Oxide Self-Built Test.

Player count

What's the population like on Oxide Self-Built Test?

The last sighting of Oxide Self-Built Test was 32 days 5 hours ago; it is offline right now.

What's Oxide Self-Built Test's rank among Rust servers?

For player hours in the last seven days, Oxide Self-Built Test ranks #15,468, within the top – of ranked servers.

Getting in

What's the way to join Oxide Self-Built Test?

To join, open Rust, hit F1, and enter client.connect 83.228.144.254:28015. Or click Launch Rust on this page to open the game through Steam and connect.

What each one means

Server tags

Published as mp2,ptrak,$r?,v2633,gmrust,cs163794,ts8,^o^z

Game

gmrust
Game mode This is the standard Rust survival experience.
mp2
Max players The slot count is 2.
ts8
Group limit Teams cap at 8, which is the game default.
v2633
Protocol To join, your game has to be on protocol 2633.
cs163794
Build The build number is 163794.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded The Modded category fits: plugins or settings are in play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.