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Dive report

KWSN Test Server

Offline 83.81.32.127:28015 checked 1h ago

moddedoxide
Drop in
0/ 5 players now 0% full
07-day averagepeak 1
#11,179ranktop 51%
10h agolast wipeno schedule published
–next wipeno wipe seen yet

Players

AveragePeakWipe
00.250.50.75109:0010:0011:0016:0017:0018:00Wiped Sat 24 Oct, 09:23 UTCWIPE

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
No rank history yet.

Top 51% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does KWSN Test Server appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry KWSN Test Server are: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

How should you read the tags on KWSN Test Server?

KWSN Test Server's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp5 (Max players): The slot count is 5; ts8 (Group limit): It uses the default team limit: 8; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): It's on build 168909; ptrak (Networking): Standard RakNet networking; $r? (Region code): The region field is empty; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

Server details

Where can you find KWSN Test Server?

No region comes from KWSN Test Server. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. To connect, use 83.81.32.127:28015.

How reliable is KWSN Test Server?

The server KWSN Test Server is not reachable at the moment; the last sighting was 1 hours ago. The first sighting by Rust Going Deep was on 24 October 2026.

What is the Rust version for KWSN Test Server?

On Windows, KWSN Test Server runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe details

How often does KWSN Test Server wipe?

Too few wipes are on record for KWSN Test Server to show its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 10 hours is how long ago this world came into being.

Rules and settings

What settings and rules have been applied to KWSN Test Server?

No gather rate appears in the name of KWSN Test Server. The group limit is the game's default of 8 players. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. The server browser puts it under Modded, as plugins or settings alter the game. You will find Oxide plugins installed. VAC, Valve's anti-cheat, is enabled.

Player count

How many players are on KWSN Test Server?

The last sighting of KWSN Test Server was 1 hours ago; it is offline right now. For the past week, players averaged 0 with a high of 1. The busiest point in the last 48 hours was 12:00 UTC, averaging 1 players.

Where does KWSN Test Server sit in the rankings?

For player hours in the last seven days, KWSN Test Server ranks #11,179, within the top 51% of ranked servers.

Getting in

What's the process to join KWSN Test Server?

To join, open Rust, hit F1, and enter client.connect 83.81.32.127:28015. Or click Launch Rust on this page to open the game through Steam and connect.

What each one means

Server tags

Published as mp5,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust does it.
mp5
Max players The slot count is 5.
ts8
Group limit It uses the default team limit: 8.
v2635
Protocol To join, your game has to be on protocol 2635.
cs168909
Build It's on build 168909.
ptrak
Networking Standard RakNet networking.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded You'll see it in Modded, since plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.