crabdance
Offline 83.9.171.109:28015 checked 29d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 20/ 100
- 137/ 400
- 94/ 225
- 128/ 100
- 123/ 1000
- 5/ 700
Quick answers
Tags and search
Where does crabdance appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry crabdance are: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on crabdance?
gmrust (Game mode): Survival, as standard Rust does it; mp5 (Max players): There are 5 slots on this server; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): This server runs game protocol 2633, so your game must match that version to join; cs163794 (Build): The build number is 163794; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Plugins or settings make changes, so it's listed as Modded — that is the tag list crabdance puts out for the game's server browser. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server info
What's the location of crabdance?
No region comes from crabdance. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. The endpoint is 83.9.171.109:28015.
How reliable is crabdance?
The server crabdance is not reachable at the moment; the last sighting was 29 days 11 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. The first sighting by Rust Going Deep was on 18 September 2026.
What Rust version is crabdance on?
The version on crabdance is Rust network protocol 2633 and build 163794, on Windows. The protocol must match to join; Steam will update your game.
Wipe info
When does crabdance wipe?
The wipes recorded for crabdance are too few to reveal its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. The world you are on now was created 36 days 11 hours.
Map and rules
Which rules and settings is crabdance running?
No gather rate appears in the name of crabdance. 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. Plugins or settings change the game, so the browser lists it as Modded. You will find Oxide plugins installed. The server runs Valve's anti-cheat, VAC.
Which map is active on crabdance?
A procedural map, generated by the game, is in play on crabdance.
Player stats
How many players are on crabdance?
crabdance was last seen 29 days 11 hours ago and is offline as you read this.
What position does crabdance hold in the server rankings?
For player hours in the last seven days, crabdance ranks #15,428, within the top – of ranked servers.
Join info
What's the process to join crabdance?
To join, open Rust, hit F1, and enter client.connect 83.9.171.109:28015. Or click Launch Rust on this page to open the game through Steam and connect.