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Dive report

DropLaunch test server

Offline 84.107.123.191:28015 checked 6h ago

moddedcarbon
Drop in
1/ 10 players now 10% full
07-day averagepeak 1
#14,199ranktop 64%
16h agolast wipeno schedule published
–next wipeno rhythm it keeps

Players

AveragePeakWipe
00.250.50.75117:0018:0019:0002:0003:00Wiped Sat 17 Oct, 17:45 UTCWIPE

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep8 Oct10 Oct13 Oct15 Oct18 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.9 daysbetween real wipes
on rhythm25%of its recent wipes
wipe-day peak0players, last three wipes

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 17 Oct, 17:45 UTC16h ago – – running 0
Mon 12 Oct, 22:29 UTC5d ago – – – 0
Sun 11 Oct, 18:37 UTC6d ago – – – 0
Sat 10 Oct, 21:44 UTC7d ago – – – 0
Sat 10 Oct, 00:07 UTC8d ago – – – 0
Fri 9 Oct, 17:54 UTC8d ago – – – 0
Fri 9 Oct, 11:18 UTC8d ago – – – 0
Wed 7 Oct, 23:38 UTC10d ago – – – 0
Wed 7 Oct, 16:15 UTC10d ago – – – 0
Wed 7 Oct, 01:36 UTC11d ago – – – 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and search

Where does DropLaunch test server appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include DropLaunch test server: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.

How should you read the tags on DropLaunch test server?

DropLaunch test server's game browser tags read: gmrust (Game mode): This is the standard Rust survival experience; mp10 (Max players): It holds 10 players; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs167781 (Build): The build number is 167781; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): The region field is empty; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game; ^y (Carbon): Carbon is the plugin framework it uses. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

About the server

What location is DropLaunch test server in?

No region comes from DropLaunch test server. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. You can reach it at 84.107.123.191:28015.

What's the uptime like for DropLaunch test server?

Right now DropLaunch test server is offline, having last been seen 6 hours ago. It was up 5% of the time over the last full 7 days, 8 of 168 hours. The first sighting by Rust Going Deep was on 14 September 2026.

What is the Rust version for DropLaunch test server?

Rust network protocol 2634 and build 167781 is what DropLaunch test server runs, on Windows. The protocol must match to join; Steam will update your game.

Wipe schedule

When does DropLaunch test server wipe?

There is no next wipe to predict because DropLaunch test server wipes at irregular times. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 16 hours is how long ago this world came into being.

What can you expect on wipe day at DropLaunch test server?

Across its recent wipes, the average busiest point drew 0 players.

Map and rules

Which rules and settings is DropLaunch test server running?

The name of DropLaunch test server contains no gather rate. 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. Plugins or settings change the game, so the browser lists it as Modded. Plugins in use: Carbon. The server runs Valve's anti-cheat, VAC.

What's the map on DropLaunch test server?

The map on DropLaunch test server is procedural, made by the game.

Player stats

Is DropLaunch test server busy?

Right now DropLaunch test server is offline, with its last appearance 6 hours ago. The seven-day average is 0 players, with a peak of 1. At 03:00 UTC in the last 48 hours, the average reached its highest: 1 players.

What's DropLaunch test server's rank among Rust servers?

For player hours in the last seven days, DropLaunch test server ranks #14,199, within the top 64% of ranked servers.

Join info

How do you get into DropLaunch test server?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 84.107.123.191:28015.

What each one means

Server tags

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode This is the standard Rust survival experience.
mp10
Max players It holds 10 players.
ts8
Group limit It uses the default team limit: 8.
v2634
Protocol The protocol is 2634; a different version won't get you in.
cs167781
Build The build number is 167781.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code The region field is empty.

Mods and access

^z
Modded You'll see it in Modded, since plugins or settings modify the game.
^y
Carbon Carbon is the plugin framework it uses.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.