Test
Offline 84.166.201.192:28015 checked 21d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 999/ 100
- 188/ 400
- 173/ 245
- 124/ 100
- 452/ 1000
- 25/ 700
Quick answers
Tags and listings
Where does Test appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include Test: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on Test?
The server browser shows these tags for Test: gmrust (Game mode): This is the standard Rust survival experience; mp10 (Max players): It holds 10 players; ts8 (Group limit): It uses the default team limit: 8; v2633 (Protocol): This server runs game protocol 2633, so your game must match that version to join; cs163794 (Build): It's on build 163794; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The Modded category fits: plugins or settings are in play. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
About the server
What location is Test in?
No region comes from Test. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. To connect, use 84.166.201.192:28015.
How reliable is Test?
Test is down at the moment; it was last up 21 days 21 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. The first sighting by Rust Going Deep was on 22 September 2026.
What is the Rust version for Test?
Rust network protocol 2633 and build 163794 is what Test runs, on Windows. Steam handles the update; you just need your game on the matching protocol to join.
Wipe info
What schedule does Test follow for wipes?
Too few wipes are on record for Test to show its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. 27 days 12 hours is how long ago this world came into being.
Settings and map
Which rules and settings is Test running?
The name of Test contains no gather rate. 8 players is the group cap, the game's default. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. In the server browser it sits under Modded, where plugins or settings change the game. You will find Oxide plugins installed. VAC, Valve's anti-cheat, is enabled.
Player stats
Is Test busy?
The last sighting of Test was 21 days 21 hours ago; it is offline right now.
Where does Test sit in the rankings?
For player hours in the last seven days, Test ranks #16,527, within the top 71% of ranked servers.
Getting in
What's the way to join Test?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 84.166.201.192:28015.