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Dive report

Rust Test Server

Online 84.19.3.234:28015 checked 12m ago

moddedoxide
Drop in
0/ 50 players now 0% full
07-day averagepeak 2
#9,675ranktop 44%
5d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

AveragePeak
0123423:0008:0017:0003:0012:0021:00

Hourly average and peak, UTC.

Server performance

02040608023:0008:0017:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 12 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k12 Oct13 Oct14 Oct15 Oct16 Oct17 Oct

Top 44% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and search

Where does Rust Test Server appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry Rust Test Server are: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

How should you read the tags on Rust Test Server?

The server browser shows these tags for Rust Test Server: gmrust (Game mode): This is the standard Rust survival experience; mp50 (Max players): The slot count is 50; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167398 (Build): The build number is 167398; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): It has no region code; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

About the server

What's the performance like on Rust Test Server?

The last 48 hours saw an average of 34 server fps, never dropping below 17. Buildings, deployables and all other world objects added up to as many as 64,473 entities. 2,930 MB was the highest memory it used. A climbing entity count together with low fps is what feels like lag to players.

What's the location of Rust Test Server?

No region comes from Rust Test Server. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. To connect, use 84.19.3.234:28015.

Is Rust Test Server up, and how often does it stay online?

Rust Test Server is up and reachable at the moment. Its reported uptime shows a restart about 5 days 14 hours ago. It was up 100% of the time over the last full 4 days, 96 of 96 hours. 12 October 2026 is when Rust Going Deep first saw it.

What is the Rust version for Rust Test Server?

The version on Rust Test Server is Rust network protocol 2634 and build 167398, on Linux. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe details

How often does Rust Test Server wipe?

Too few wipes are on record for Rust Test Server to show its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. This world has been running since 5 days 15 hours ago.

Rules and settings

What settings are in place on Rust Test Server?

The name of Rust Test Server contains no gather rate. 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. In the server browser it sits under Modded, where plugins or settings change the game. You will find Oxide plugins installed. VAC, Valve's anti-cheat, is enabled.

What's the map on Rust Test Server?

The map on Rust Test Server is procedural and size 3,500, generated by the game with seed 471471404. The map is reproducible from its size and seed, so RustMaps can show it from this page.

Population

Is Rust Test Server busy?

Right now 0 players are on Rust Test Server, which has 50 slots. For the past week, players averaged 0 with a high of 2.

Where does Rust Test Server sit in the rankings?

For player hours in the last seven days, Rust Test Server ranks #9,675, within the top 44% of ranked servers.

Getting in

What's the process to join Rust Test Server?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 84.19.3.234:28015.

What each one means

Server tags

Published as mp50,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode This is the standard Rust survival experience.
mp50
Max players The slot count is 50.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol To join, your game has to be on protocol 2634.
cs167398
Build The build number is 167398.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code It has no region code.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded You'll see it in Modded, since plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.