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Dive report

Pulse isolated staging compatibility test

Offline 84.203.49.238:28775 checked 16d ago

moddedcarbon
Drop in
0/ 2 players now 0% full
07-day averagepeak –
#16,275ranktop 69%
16d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct2 Oct4 Oct5 Oct7 Oct8 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does Pulse isolated staging compatibility test appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include Pulse isolated staging compatibility test: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

How should you read the tags on Pulse isolated staging compatibility test?

gmrust (Game mode): This is the standard Rust survival experience; mp2 (Max players): It holds 2 players; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game has to be on protocol 2634; cs166493 (Build): The build number is 166493; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): No region is set; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game; ^y (Carbon): Carbon is the plugin framework it uses — that is the tag list Pulse isolated staging compatibility test puts out for the game's server browser. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.

Server details

What location is Pulse isolated staging compatibility test in?

There is no published region for Pulse isolated staging compatibility test. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. You can reach it at 84.203.49.238:28775.

Is Pulse isolated staging compatibility test up, and how often does it stay online?

Pulse isolated staging compatibility test is down at the moment; it was last up 16 days 16 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. Rust Going Deep has had it on record since 1 October 2026.

What is the Rust version for Pulse isolated staging compatibility test?

Rust network protocol 2634 and build 166493 is what Pulse isolated staging compatibility test runs, on Windows. The protocol must match to join; Steam will update your game.

Wipe details

When does Pulse isolated staging compatibility test wipe?

The wipes recorded for Pulse isolated staging compatibility test are too few to reveal its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. This world has been running since 16 days 17 hours ago.

Map and rules

What settings are in place on Pulse isolated staging compatibility test?

The name of Pulse isolated staging compatibility test contains no gather rate. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. In the server browser it sits under Modded, where plugins or settings change the game. Carbon plugins are running here. VAC, Valve's anti-cheat, is disabled.

What's the map on Pulse isolated staging compatibility test?

A procedural map, generated by the game, is in play on Pulse isolated staging compatibility test.

Population

How many players are on Pulse isolated staging compatibility test?

Pulse isolated staging compatibility test was last seen 16 days 16 hours ago and is offline as you read this.

What's Pulse isolated staging compatibility test's rank among Rust servers?

Over the last seven days, Pulse isolated staging compatibility test is #16,275 by player hours, among the top 69% of all ranked servers.

Getting in

What's the way to join Pulse isolated staging compatibility test?

Open Rust and press F1, then type client.connect 84.203.49.238:28775. Alternatively, click Launch Rust on this page to join via Steam.

What each one means

Server tags

Published as mp2,ptrak,$r?,v2634,gmrust,cs166493,ts8,^z,^y

Game

gmrust
Game mode This is the standard Rust survival experience.
mp2
Max players It holds 2 players.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol To join, your game has to be on protocol 2634.
cs166493
Build The build number is 166493.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code No region is set.

Mods and access

^z
Modded You'll see it in Modded, since plugins or settings modify the game.
^y
Carbon Carbon is the plugin framework it uses.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.