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Dive report

RustDev local test

Offline 84.65.217.165:28015 checked 17h ago

moddedcarbon
Drop in
1/ 4 players now 25% full
07-day averagepeak 2
#6,486ranktop 29%
7d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

AveragePeak
00.250.50.75119:0020:0015:00

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k10 Oct12 Oct13 Oct15 Oct16 Oct18 Oct

Top 29% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does RustDev local test appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include RustDev local test: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What's the meaning of the tags on RustDev local test?

RustDev local test's game browser tags read: gmrust (Game mode): This is the standard Rust survival experience; mp4 (Max players): It holds 4 players; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs167398 (Build): The build number is 167398; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): It has no region code; ^z (Modded): The Modded category fits: plugins or settings are in play; ^y (Carbon): This server relies on Carbon for plugins. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.

Server info

What location is RustDev local test in?

RustDev local test does not put out a region. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. To connect, use 84.65.217.165:28015.

How reliable is RustDev local test?

RustDev local test is down at the moment; it was last up 17 hours ago. Over the past full 7 days it stayed up for 51 of 168 hours, or 30%. The first sighting by Rust Going Deep was on 10 October 2026.

What is the Rust version for RustDev local test?

Rust network protocol 2634 and build 167398 is what RustDev local test runs, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe schedule

What schedule does RustDev local test follow for wipes?

Too few wipes are on record for RustDev local test to show its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. 7 days 19 hours is how long ago this world came into being.

Settings and map

What settings are in place on RustDev local test?

Its name does not state a gather rate for RustDev local test. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. In the server browser it sits under Modded, where plugins or settings change the game. You will find Carbon plugins installed. The server does not run Valve's anti-cheat, VAC.

What's the map on RustDev local test?

A procedural map, generated by the game, is in play on RustDev local test.

Player stats

What's the population like on RustDev local test?

RustDev local test was last seen 17 hours ago and is offline as you read this. The seven-day average is 0 players, with a peak of 2. The busiest point in the last 48 hours was 19:00 UTC, averaging 1 players.

What's RustDev local test's rank among Rust servers?

Over the last seven days, RustDev local test is #6,486 by player hours, among the top 29% of all ranked servers.

Getting in

What's the process to join RustDev local test?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 84.65.217.165:28015.

What each one means

Server tags

Published as mp4,ptrak,$r?,v2634,gmrust,cs167398,ts8,^z,^y

Game

gmrust
Game mode This is the standard Rust survival experience.
mp4
Max players It holds 4 players.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol This server runs game protocol 2634, so your game must match that version to join.
cs167398
Build The build number is 167398.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code It has no region code.

Mods and access

^z
Modded The Modded category fits: plugins or settings are in play.
^y
Carbon This server relies on Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.