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Dive report

Natchland test server

Offline 84.71.222.97:28015 checked 16d ago

moddedcarbon
Drop in
0/ 25 players now 0% full
07-day averagepeak –
#16,674ranktop 70%
17d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep2 Oct3 Oct5 Oct6 Oct8 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 0, 9 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 30 Sep, 17:58 UTC17d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does Natchland test server appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include Natchland test server: Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

How should you read the tags on Natchland test server?

The server browser shows these tags for Natchland test server: gmrust (Game mode): Survival, as standard Rust does it; mp25 (Max players): It holds 25 players; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): The protocol is 2633; a different version won't get you in; cs165217 (Build): The build number is 165217; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): It has no region code; ^z (Modded): Plugins or settings make changes, so it's listed as Modded; ^y (Carbon): This server relies on Carbon for plugins. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

Server details

What's the location of Natchland test server?

There is no published region for Natchland test server. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. To connect, use 84.71.222.97:28015.

What's the uptime like for Natchland test server?

The server Natchland test server is not reachable at the moment; the last sighting was 16 days 20 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. The first sighting by Rust Going Deep was on 29 September 2026.

What Rust version is Natchland test server on?

On Windows, Natchland test server runs Rust network protocol 2633 and build 165217. Steam handles the update; you just need your game on the matching protocol to join.

Wipe info

When does Natchland test server wipe?

Natchland test server's rhythm is unclear because not enough wipes are on record yet. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. 17 days 5 hours is how long ago this world came into being.

What can you expect on wipe day at Natchland test server?

The average peak across recent wipes is 0 players. On the latest wipe, 9 hours passed before the crowd peaked.

Settings and map

What settings are in place on Natchland test server?

No gather rate appears in the name of Natchland test server. 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. In the server browser it sits under Modded, where plugins or settings change the game. Carbon plugins are running here. VAC, Valve's anti-cheat, is enabled.

Which map is active on Natchland test server?

A procedural map, generated by the game, is in play on Natchland test server.

Player stats

What's the population like on Natchland test server?

Natchland test server was last seen 16 days 20 hours ago and is offline as you read this.

What position does Natchland test server hold in the server rankings?

For player hours in the last seven days, Natchland test server ranks #16,674, within the top 70% of ranked servers.

Getting in

What's the way to join Natchland test server?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 84.71.222.97:28015.

What each one means

Server tags

Published as mp25,ptrak,$r?,v2633,gmrust,cs165217,ts8,^z,^y

Game

gmrust
Game mode Survival, as standard Rust does it.
mp25
Max players It holds 25 players.
ts8
Group limit Teams cap at 8, which is the game default.
v2633
Protocol The protocol is 2633; a different version won't get you in.
cs165217
Build The build number is 165217.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code It has no region code.

Mods and access

^z
Modded Plugins or settings make changes, so it's listed as Modded.
^y
Carbon This server relies on Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.