Test Server
Offline 84.86.181.46:28015 checked 6d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 66% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 288/ 350
- 479/ 550
- 210/ 225
- 221/ 300
- 247/ 300
- 274/ 350
Quick answers
Tags and listings
Where does Test Server appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include Test Server: Rust community servers, going deep. The server list shows it under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
How should you read the tags on Test Server?
gmrust (Game mode): Survival, as standard Rust does it; mp1 (Max players): It holds 1 players; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs167398 (Build): The build number is 167398; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): No region is set — that is the tag list Test Server puts out for the game's server browser. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
About the server
What location is Test Server in?
No region comes from Test Server. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. You can reach it at 84.86.181.46:28015.
What's the uptime like for Test Server?
Test Server is down at the moment; it was last up 6 days 11 hours ago. In the last full 5 days, 0 of 120 hours were online, 0% uptime. 11 October 2026 is when Rust Going Deep first saw it.
What Rust version is Test Server on?
Rust network protocol 2634 and build 167398 is what Test Server runs, on Windows. Steam handles the update; you just need your game on the matching protocol to join.
Wipe info
How often does Test Server wipe?
Too few wipes are on record for Test Server to show its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. The world you are on now was created 6 days 11 hours.
Settings and map
Which rules and settings is Test Server running?
Its name does not state a gather rate for Test Server. The group limit is the game's default of 8 players. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. Community is where the server browser puts it, as a community server. The server runs Valve's anti-cheat, VAC.
Population
What's the population like on Test Server?
Right now Test Server is offline, with its last appearance 6 days 11 hours ago. The seven-day average is 1 players, with a peak of 1.
What position does Test Server hold in the server rankings?
Over the last seven days, Test Server is #14,518 by player hours, among the top 66% of all ranked servers.
Join info
What's the way to join Test Server?
Open Rust and press F1, then type client.connect 84.86.181.46:28015. Alternatively, click Launch Rust on this page to join via Steam.