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Dive report

Gamed!de

Online 85.114.155.253:28015 checked 11m ago

moddedoxide
Drop in
0/ 60 players now 0% full
07-day averagepeak –
#15,859ranktop 72%
15d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players

AveragePeak
0123404:0013:0022:0008:0017:0002:00

Hourly average and peak, UTC.

Server performance

01020304004:0013:0022:0008:0017:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep1 Oct7 Oct12 Oct18 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 04:26 UTC15d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does Gamed!de appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry Gamed!de are: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the tags on Gamed!de?

The server browser shows these tags for Gamed!de: gmrust (Game mode): This is the standard Rust survival experience; mp60 (Max players): There are 60 slots on this server; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167781 (Build): It's on build 167781; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The region field is empty; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

Server info

Is Gamed!de lag-free?

It averaged 30 server fps over the last 48 hours, with a low of 27. The entity count reached a high of 201,916, covering buildings, deployables and everything else. 4,349 MB was the highest memory it used. Players experience lag when fps drops and entities climb.

What location is Gamed!de in?

Gamed!de does not put out a region. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. To connect, use 85.114.155.253:28015.

How reliable is Gamed!de?

Gamed!de is up and reachable at the moment. Its reported uptime shows a restart about 21 hours ago. It was up 100% of the time over the last full 7 days, 168 of 168 hours. The first sighting by Rust Going Deep was on 13 September 2026.

What is the Rust version for Gamed!de?

On Linux, Gamed!de runs Rust network protocol 2634 and build 167781. The protocol must match to join; Steam will update your game.

Wipe details

How often does Gamed!de wipe?

The wipes recorded for Gamed!de are too few to reveal its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 15 days 23 hours is how long ago this world came into being.

What can you expect on wipe day at Gamed!de?

The average peak across recent wipes is 0 players. On the latest wipe, 0 hours passed before the crowd peaked.

Map and rules

Which rules and settings is Gamed!de running?

No gather rate appears in the name of Gamed!de. Up to 8 players per group, which is the default. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. Plugins or settings change the game, so the browser lists it as Modded. Plugins in use: Oxide. VAC, Valve's anti-cheat, is enabled.

What's the map on Gamed!de?

Gamed!de uses a procedural map of size 6,000 with seed 6738, made by the game. The map is reproducible from its size and seed, so RustMaps can show it from this page.

Population

What's the population like on Gamed!de?

Right now 0 players are on Gamed!de, which has 60 slots. Across the last seven days, the typical count has been 0 players.

What's Gamed!de's rank among Rust servers?

For player hours in the last seven days, Gamed!de ranks #15,859, within the top 72% of ranked servers.

Join info

What's the way to join Gamed!de?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 85.114.155.253:28015.

What each one means

Server tags

Published as mp60,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode This is the standard Rust survival experience.
mp60
Max players There are 60 slots on this server.
ts8
Group limit The default team size of 8 applies here.
v2634
Protocol To join, your game has to be on protocol 2634.
cs167781
Build It's on build 167781.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded You'll see it in Modded, since plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.