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Dive report

Rust server test

Offline 85.133.205.217:28015 checked 31d ago

moddedcarbon
Drop in
0/ 3 players now 0% full
07-day averagepeak –
#15,497rankno region published
40d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and search

Where does Rust server test appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include Rust server test: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

What's the meaning of the tags on Rust server test?

The server browser shows these tags for Rust server test: gmrust (Game mode): Survival, as standard Rust does it; mp3 (Max players): The slot count is 3; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): To join, your game has to be on protocol 2633; cs163794 (Build): The build number is 163794; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): The region field is empty; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game; ^y (Carbon): Carbon is the plugin framework it uses. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

Server info

What location is Rust server test in?

Rust server test does not put out a region. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. To connect, use 85.133.205.217:28015.

How reliable is Rust server test?

The server Rust server test is not reachable at the moment; the last sighting was 31 days 19 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. 13 September 2026 is when Rust Going Deep first saw it.

What Rust version is Rust server test on?

Rust network protocol 2633 and build 163794 is what Rust server test runs, on Linux. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe schedule

How often does Rust server test wipe?

Rust server test's rhythm is unclear because not enough wipes are on record yet. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. 40 days 19 hours is how long ago this world came into being.

Settings and map

What settings are in place on Rust server test?

No gather rate appears in the name of Rust server test. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. In the server browser it sits under Modded, where plugins or settings change the game. Carbon plugins are running here. The server does not run Valve's anti-cheat, VAC.

What's the map on Rust server test?

The map on Rust server test is procedural, made by the game.

Population

How many players are on Rust server test?

Rust server test was last seen 31 days 19 hours ago and is offline as you read this.

Where does Rust server test sit in the rankings?

Over the last seven days, Rust server test is #15,497 by player hours, among the top – of all ranked servers.

Join info

What's the way to join Rust server test?

To join, open Rust, hit F1, and enter client.connect 85.133.205.217:28015. Or click Launch Rust on this page to open the game through Steam and connect.

What each one means

Server tags

Published as mp3,ptrak,$r?,v2633,gmrust,cs163794,ts8,^z,^y

Game

gmrust
Game mode Survival, as standard Rust does it.
mp3
Max players The slot count is 3.
ts8
Group limit The default team size of 8 applies here.
v2633
Protocol To join, your game has to be on protocol 2633.
cs163794
Build The build number is 163794.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code The region field is empty.

Mods and access

^z
Modded You'll see it in Modded, since plugins or settings modify the game.
^y
Carbon Carbon is the plugin framework it uses.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.