Rust server test
Offline 85.133.205.217:28015 checked 31d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 262/ 400
- 186/ 225
- 127/ 100
- 325/ 1000
- 23/ 700
Quick answers
Tags and search
Where does Rust server test appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include Rust server test: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What's the meaning of the tags on Rust server test?
The server browser shows these tags for Rust server test: gmrust (Game mode): Survival, as standard Rust does it; mp3 (Max players): The slot count is 3; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): To join, your game has to be on protocol 2633; cs163794 (Build): The build number is 163794; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): The region field is empty; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game; ^y (Carbon): Carbon is the plugin framework it uses. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server info
What location is Rust server test in?
Rust server test does not put out a region. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. To connect, use 85.133.205.217:28015.
How reliable is Rust server test?
The server Rust server test is not reachable at the moment; the last sighting was 31 days 19 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. 13 September 2026 is when Rust Going Deep first saw it.
What Rust version is Rust server test on?
Rust network protocol 2633 and build 163794 is what Rust server test runs, on Linux. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe schedule
How often does Rust server test wipe?
Rust server test's rhythm is unclear because not enough wipes are on record yet. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. 40 days 19 hours is how long ago this world came into being.
Settings and map
What settings are in place on Rust server test?
No gather rate appears in the name of Rust server test. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. In the server browser it sits under Modded, where plugins or settings change the game. Carbon plugins are running here. The server does not run Valve's anti-cheat, VAC.
What's the map on Rust server test?
The map on Rust server test is procedural, made by the game.
Population
How many players are on Rust server test?
Rust server test was last seen 31 days 19 hours ago and is offline as you read this.
Where does Rust server test sit in the rankings?
Over the last seven days, Rust server test is #15,497 by player hours, among the top – of all ranked servers.
Join info
What's the way to join Rust server test?
To join, open Rust, hit F1, and enter client.connect 85.133.205.217:28015. Or click Launch Rust on this page to open the game through Steam and connect.