GodsForsakenLand
Online 85.134.72.218:28015 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 35% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 11 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 22:01 UTC14d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 1000/ 100
- 80/ 400
- 91/ 245
- 127/ 100
- 192/ 1000
- 17/ 700
Quick answers
Tags and search
Where does GodsForsakenLand appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include GodsForsakenLand: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What's the meaning of the tags on GodsForsakenLand?
The server browser shows these tags for GodsForsakenLand: gmrust (Game mode): This is the standard Rust survival experience; mp10 (Max players): The slot count is 10; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game has to be on protocol 2634; cs166652 (Build): The build number is 166652; ptrak (Networking): Standard RakNet networking; $r? (Region code): No region is set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
About the server
What's the performance like on GodsForsakenLand?
It averaged 114 server fps over the last 48 hours, with a low of 102. The entity count reached a high of 113,346, covering buildings, deployables and everything else. 6,876 MB was the highest memory it used. What players notice as lag comes from low fps and a rising entity count.
What location is GodsForsakenLand in?
No region comes from GodsForsakenLand. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. The endpoint is 85.134.72.218:28015.
What's the uptime like for GodsForsakenLand?
GodsForsakenLand is up and reachable at the moment. Its reported uptime shows a restart about 13 days 13 hours ago. In the last full 7 days, 168 of 168 hours were online, 100% uptime. Rust Going Deep has had it on record since 3 October 2026.
What Rust version is GodsForsakenLand on?
On Windows, GodsForsakenLand runs Rust network protocol 2634 and build 166652. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe details
What schedule does GodsForsakenLand follow for wipes?
The wipes recorded for GodsForsakenLand are too few to reveal its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. This world has been running since 14 days 1 hours ago.
What happens on wipe day at GodsForsakenLand?
Across its recent wipes, the average busiest point drew 2 players. 11 hours after the latest wipe started, the crowd hit its peak.
Rules and settings
Which rules and settings is GodsForsakenLand running?
Its name does not state a gather rate for GodsForsakenLand. 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. Plugins or settings change the game, so the browser lists it as Modded. Oxide plugins are running here. VAC, Valve's anti-cheat, is enabled.
Which map is active on GodsForsakenLand?
The map on GodsForsakenLand is procedural and size 4,500, generated by the game with seed 9876513. RustMaps can display it from this page because the same size and seed yield the same map.
Player count
What's the population like on GodsForsakenLand?
GodsForsakenLand is holding 0 players on its 10 slots at the moment. The seven-day average is 0 players, with a peak of 2. The busiest point in the last 48 hours was 11:00 UTC, averaging 0 players.
What position does GodsForsakenLand hold in the server rankings?
For player hours in the last seven days, GodsForsakenLand ranks #7,801, within the top 35% of ranked servers.
Join info
How do you get into GodsForsakenLand?
To join, open Rust, hit F1, and enter client.connect 85.134.72.218:28015. Or click Launch Rust on this page to open the game through Steam and connect.