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Dive report

BlaKam Testserver

Online 85.14.198.168:28015 checked 11m ago

moddedoxidepve
Drop in
2/ 32 players now 6% full
07-day averagepeak 2
#4,291ranktop 19%
1d agolast wipeno schedule published
–next wipeno rhythm it keeps

Players

AveragePeakWipe
00.511.5210:0019:0004:0014:0023:0008:00Wiped Fri 16 Oct, 15:30 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
01020304010:0019:0004:0014:0023:0008:00Wiped Fri 16 Oct, 15:30 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep26 Sep1 Oct7 Oct12 Oct18 Oct

Top 19% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap5.3 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Sat 10 OctFri 2 OctThu 1 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 15:30 UTC1d ago – – running 1
Sat 10 Oct, 10:38 UTC7d ago 2 held half 6.2 days 0
Fri 2 Oct, 08:30 UTC16d ago 2 held half 8.1 days 1
Thu 1 Oct, 18:14 UTC FW16d ago 2 – 0.6 days 1
Sun 27 Sep, 11:04 UTC20d ago 2 held half 4.3 days 2
Sat 19 Sep, 11:14 UTC28d ago 2 held half 8 days 1
Fri 18 Sep, 17:40 UTC29d ago 2 – 0.7 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does BlaKam Testserver appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include BlaKam Testserver: Modded Rust servers and Go deep on PvE servers. You can find it on the server list by these filters: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

How should you read the tags on BlaKam Testserver?

gmvanilla (Game mode): Vanilla survival gameplay; mp32 (Max players): It holds 32 players; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167781 (Build): This server runs build 167781; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code; ^p (PvE): It's player versus environment, so the world poses the risk, not other players; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The Modded category fits: plugins or settings are in play — that is the tag list BlaKam Testserver puts out for the game's server browser. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

About the server

How well does BlaKam Testserver perform?

Average server fps for the last 48 hours was 30, and the lowest was 29. The entity count reached a high of 143,619, covering buildings, deployables and everything else. The top memory figure was 5,234 MB. Players experience lag when fps drops and entities climb.

What location is BlaKam Testserver in?

There is no published region for BlaKam Testserver. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. The endpoint is 85.14.198.168:28015.

Is BlaKam Testserver up, and how often does it stay online?

BlaKam Testserver is live as of this check. According to its reported uptime, the last restart was about 3 hours ago. Over the past full 7 days it stayed up for 168 of 168 hours, or 100%. Rust Going Deep has had it on record since 13 September 2026.

What Rust version is BlaKam Testserver on?

Rust network protocol 2634 and build 167781 is what BlaKam Testserver runs, on Linux. The protocol must match to join; Steam will update your game.

Wipe info

How often does BlaKam Testserver wipe?

BlaKam Testserver wipes whenever it likes, so no next wipe can be predicted. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. The world you are on now was created 41 hours.

What can you expect on wipe day at BlaKam Testserver?

The average peak across recent wipes is 2 players. On the latest wipe, 0 hours passed before the crowd peaked. Above half that peak until the next wipe: the crowd managed this in 100% of recent wipes.

Map and rules

Which rules and settings is BlaKam Testserver running?

No gather rate appears in the name of BlaKam Testserver. 8 players is the group cap, the game's default. It runs pve, no fighting other players. Plugins or settings change the game, so the browser lists it as Modded. Plugins in use: Oxide. VAC, Valve's anti-cheat, is enabled.

Which map is active on BlaKam Testserver?

The map on BlaKam Testserver is procedural and size 5,000, generated by the game with seed 19452761. The map is reproducible from its size and seed, so RustMaps can show it from this page.

Player stats

Is BlaKam Testserver busy?

Right now 2 players are on BlaKam Testserver, which has 32 slots. The seven-day average is 0 players, with a peak of 2. At 16:00 UTC in the last 48 hours, the average reached its highest: 2 players.

Where does BlaKam Testserver sit in the rankings?

For player hours in the last seven days, BlaKam Testserver ranks #4,291, within the top 19% of ranked servers.

Getting in

What's the process to join BlaKam Testserver?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 85.14.198.168:28015.

What each one means

Server tags

Published as mp32,ptrak,$r?,v2634,^p,gmvanilla,cs167781,ts8,^o^z

Game

gmvanilla
Game mode Vanilla survival gameplay.
mp32
Max players It holds 32 players.
ts8
Group limit The default team size of 8 applies here.
v2634
Protocol To join, your game has to be on protocol 2634.
cs167781
Build This server runs build 167781.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code It has no region code.

Gameplay

^p
PvE It's player versus environment, so the world poses the risk, not other players.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded The Modded category fits: plugins or settings are in play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.