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Dive report

4Netplayers Rust Server probe 1

Offline 85.14.206.21:26700 checked 6d ago

moddedoxide
Drop in
0/ 10 players now 0% full
07-day averagepeak –
#15,826ranktop 72%
7d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k10 Oct12 Oct13 Oct15 Oct16 Oct18 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does 4Netplayers Rust Server probe 1 appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include 4Netplayers Rust Server probe 1: Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the tags on 4Netplayers Rust Server probe 1?

The server browser shows these tags for 4Netplayers Rust Server probe 1: gmvanilla (Game mode): Vanilla survival gameplay; mp10 (Max players): There are 10 slots on this server; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs167398 (Build): This server runs build 167398; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): The region field is empty; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Plugins or settings make changes, so it's listed as Modded. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

Server details

What's the location of 4Netplayers Rust Server probe 1?

No region comes from 4Netplayers Rust Server probe 1. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. The endpoint is 85.14.206.21:26700.

How reliable is 4Netplayers Rust Server probe 1?

Right now 4Netplayers Rust Server probe 1 is offline, having last been seen 6 days 21 hours ago. In the last full 7 days, 1 of 168 hours were online, 1% uptime. The first sighting by Rust Going Deep was on 10 October 2026.

What is the Rust version for 4Netplayers Rust Server probe 1?

On Linux, 4Netplayers Rust Server probe 1 runs Rust network protocol 2634 and build 167398. The protocol must match to join; Steam will update your game.

Wipe schedule

When does 4Netplayers Rust Server probe 1 wipe?

The wipes recorded for 4Netplayers Rust Server probe 1 are too few to reveal its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. The world you are on now was created 7 days 15 hours.

Settings and map

What settings are in place on 4Netplayers Rust Server probe 1?

Its name does not state a gather rate for 4Netplayers Rust Server probe 1. Up to 8 players per group, which is the default. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. In the server browser it sits under Modded, where plugins or settings change the game. Oxide plugins are running here. VAC, Valve's anti-cheat, is enabled.

What's the map on 4Netplayers Rust Server probe 1?

4Netplayers Rust Server probe 1 uses a procedural map of size 4,500 with seed 1234567890, made by the game. You can see it on RustMaps from this page, since the same size and seed produce the same map.

Player stats

Is 4Netplayers Rust Server probe 1 busy?

The last sighting of 4Netplayers Rust Server probe 1 was 6 days 21 hours ago; it is offline right now. Over the past week it has drawn 0 players on average.

What's 4Netplayers Rust Server probe 1's rank among Rust servers?

Over the last seven days, 4Netplayers Rust Server probe 1 is #15,826 by player hours, among the top 72% of all ranked servers.

Join info

How do you get into 4Netplayers Rust Server probe 1?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 85.14.206.21:26700.

What each one means

Server tags

Published as mp10,ptrak,$r?,v2634,gmvanilla,cs167398,ts8,^o^z

Game

gmvanilla
Game mode Vanilla survival gameplay.
mp10
Max players There are 10 slots on this server.
ts8
Group limit The default team size of 8 applies here.
v2634
Protocol The protocol is 2634; a different version won't get you in.
cs167398
Build This server runs build 167398.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded Plugins or settings make changes, so it's listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.