4Netplayers Rust Server probe 2
Offline 85.14.216.2:22100 checked 23d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 1001/ 100
- 40/ 400
- 38/ 245
- 124/ 100
- 81/ 1000
- 10/ 700
Quick answers
Tags and listings
Where does 4Netplayers Rust Server probe 2 appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry 4Netplayers Rust Server probe 2 are: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What's the meaning of the tags on 4Netplayers Rust Server probe 2?
gmvanilla (Game mode): It's vanilla survival; mp10 (Max players): It holds 10 players; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): To join, your game has to be on protocol 2633; cs165217 (Build): The build number is 165217; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The region field is empty; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game — that is the tag list 4Netplayers Rust Server probe 2 puts out for the game's server browser. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
About the server
Where can you find 4Netplayers Rust Server probe 2?
No region comes from 4Netplayers Rust Server probe 2. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. The endpoint is 85.14.216.2:22100.
What's the uptime like for 4Netplayers Rust Server probe 2?
The server 4Netplayers Rust Server probe 2 is not reachable at the moment; the last sighting was 23 days 16 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. The first sighting by Rust Going Deep was on 16 September 2026.
What Rust version is 4Netplayers Rust Server probe 2 on?
Rust network protocol 2633 and build 165217 is what 4Netplayers Rust Server probe 2 runs, on Linux. Steam handles the update; you just need your game on the matching protocol to join.
Wipe schedule
What schedule does 4Netplayers Rust Server probe 2 follow for wipes?
Too few wipes are on record for 4Netplayers Rust Server probe 2 to show its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. The world you are on now was created 31 days 5 hours.
Rules and settings
What settings and rules have been applied to 4Netplayers Rust Server probe 2?
The name of 4Netplayers Rust Server probe 2 contains no gather rate. Up to 8 players per group, which is the default. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. In the server browser it sits under Modded, where plugins or settings change the game. You will find Oxide plugins installed. The server runs Valve's anti-cheat, VAC.
What's the map on 4Netplayers Rust Server probe 2?
4Netplayers Rust Server probe 2 uses a procedural map of size 4,500 with seed 1234567890, made by the game. You can see it on RustMaps from this page, since the same size and seed produce the same map.
Population
How many players are on 4Netplayers Rust Server probe 2?
4Netplayers Rust Server probe 2 was last seen 23 days 16 hours ago and is offline as you read this.
Where does 4Netplayers Rust Server probe 2 sit in the rankings?
For player hours in the last seven days, 4Netplayers Rust Server probe 2 ranks #15,641, within the top 71% of ranked servers.
Join info
How do you get into 4Netplayers Rust Server probe 2?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 85.14.216.2:22100.