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Dive report

4Netplayers Rust Server probe 2

Offline 85.14.216.2:22100 checked 23d ago

moddedoxide
Drop in
0/ 10 players now 0% full
07-day averagepeak –
#15,641ranktop 71%
31d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep27 Sep29 Sep1 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does 4Netplayers Rust Server probe 2 appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry 4Netplayers Rust Server probe 2 are: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What's the meaning of the tags on 4Netplayers Rust Server probe 2?

gmvanilla (Game mode): It's vanilla survival; mp10 (Max players): It holds 10 players; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): To join, your game has to be on protocol 2633; cs165217 (Build): The build number is 165217; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The region field is empty; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game — that is the tag list 4Netplayers Rust Server probe 2 puts out for the game's server browser. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

About the server

Where can you find 4Netplayers Rust Server probe 2?

No region comes from 4Netplayers Rust Server probe 2. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. The endpoint is 85.14.216.2:22100.

What's the uptime like for 4Netplayers Rust Server probe 2?

The server 4Netplayers Rust Server probe 2 is not reachable at the moment; the last sighting was 23 days 16 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. The first sighting by Rust Going Deep was on 16 September 2026.

What Rust version is 4Netplayers Rust Server probe 2 on?

Rust network protocol 2633 and build 165217 is what 4Netplayers Rust Server probe 2 runs, on Linux. Steam handles the update; you just need your game on the matching protocol to join.

Wipe schedule

What schedule does 4Netplayers Rust Server probe 2 follow for wipes?

Too few wipes are on record for 4Netplayers Rust Server probe 2 to show its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. The world you are on now was created 31 days 5 hours.

Rules and settings

What settings and rules have been applied to 4Netplayers Rust Server probe 2?

The name of 4Netplayers Rust Server probe 2 contains no gather rate. Up to 8 players per group, which is the default. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. In the server browser it sits under Modded, where plugins or settings change the game. You will find Oxide plugins installed. The server runs Valve's anti-cheat, VAC.

What's the map on 4Netplayers Rust Server probe 2?

4Netplayers Rust Server probe 2 uses a procedural map of size 4,500 with seed 1234567890, made by the game. You can see it on RustMaps from this page, since the same size and seed produce the same map.

Population

How many players are on 4Netplayers Rust Server probe 2?

4Netplayers Rust Server probe 2 was last seen 23 days 16 hours ago and is offline as you read this.

Where does 4Netplayers Rust Server probe 2 sit in the rankings?

For player hours in the last seven days, 4Netplayers Rust Server probe 2 ranks #15,641, within the top 71% of ranked servers.

Join info

How do you get into 4Netplayers Rust Server probe 2?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 85.14.216.2:22100.

What each one means

Server tags

Published as mp10,ptrak,$r?,v2633,gmvanilla,cs165217,ts8,^o^z

Game

gmvanilla
Game mode It's vanilla survival.
mp10
Max players It holds 10 players.
ts8
Group limit The default team size of 8 applies here.
v2633
Protocol To join, your game has to be on protocol 2633.
cs165217
Build The build number is 165217.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded You'll see it in Modded, since plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.