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Dive report

4Netplayers Rust Server probe 2

Offline 85.14.216.30:21400 checked 13d ago

moddedoxide
Drop in
1/ 10 players now 10% full
07-day averagepeak –
#13,798ranktop 61%
14d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k2 Oct4 Oct6 Oct7 Oct9 Oct11 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 11:43 UTC14d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does 4Netplayers Rust Server probe 2 appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry 4Netplayers Rust Server probe 2 are: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What's the meaning of the tags on 4Netplayers Rust Server probe 2?

gmvanilla (Game mode): Vanilla survival gameplay; mp10 (Max players): It holds 10 players; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs166652 (Build): This server runs build 166652; ptrak (Networking): Standard RakNet networking; $r? (Region code): It has no region code; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game — that is the tag list 4Netplayers Rust Server probe 2 puts out for the game's server browser. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

Server info

Where can you find 4Netplayers Rust Server probe 2?

4Netplayers Rust Server probe 2 does not put out a region. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. The endpoint is 85.14.216.30:21400.

What's the uptime like for 4Netplayers Rust Server probe 2?

Right now 4Netplayers Rust Server probe 2 is offline, having last been seen 13 days 15 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. Rust Going Deep has had it on record since 2 October 2026.

What Rust version is 4Netplayers Rust Server probe 2 on?

Rust network protocol 2634 and build 166652 is what 4Netplayers Rust Server probe 2 runs, on Linux. Steam handles the update; you just need your game on the matching protocol to join.

Wipe details

How often does 4Netplayers Rust Server probe 2 wipe?

4Netplayers Rust Server probe 2's rhythm is unclear because not enough wipes are on record yet. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. 14 days 21 hours is how long ago this world came into being.

What happens on wipe day at 4Netplayers Rust Server probe 2?

Recent wipes have averaged a busiest crowd of 1 players. 0 hours after the latest wipe started, the crowd hit its peak.

Settings and map

Which rules and settings is 4Netplayers Rust Server probe 2 running?

No gather rate appears in the name of 4Netplayers Rust Server probe 2. 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. In the server browser it sits under Modded, where plugins or settings change the game. Plugins in use: Oxide. The server runs Valve's anti-cheat, VAC.

What's the map on 4Netplayers Rust Server probe 2?

The map on 4Netplayers Rust Server probe 2 is procedural and size 4,499, generated by the game with seed 1234567890. RustMaps can display it from this page because the same size and seed yield the same map.

Player stats

Is 4Netplayers Rust Server probe 2 busy?

4Netplayers Rust Server probe 2 was last seen 13 days 15 hours ago and is offline as you read this.

Where does 4Netplayers Rust Server probe 2 sit in the rankings?

Over the last seven days, 4Netplayers Rust Server probe 2 is #13,798 by player hours, among the top 61% of all ranked servers.

Getting in

What's the way to join 4Netplayers Rust Server probe 2?

Open Rust and press F1, then type client.connect 85.14.216.30:21400. Alternatively, click Launch Rust on this page to join via Steam.

What each one means

Server tags

Published as mp10,ptrak,$r?,v2634,gmvanilla,cs166652,ts8,^o^z

Game

gmvanilla
Game mode Vanilla survival gameplay.
mp10
Max players It holds 10 players.
ts8
Group limit The default team size of 8 applies here.
v2634
Protocol This server runs game protocol 2634, so your game must match that version to join.
cs166652
Build This server runs build 166652.
ptrak
Networking Standard RakNet networking.
$r?
Region code It has no region code.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded You'll see it in Modded, since plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.