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Dive report

4Netplayers Rust Server probe 1

Online 85.14.216.6:21400 checked 8m ago

moddedoxide
Drop in
1/ 10 players now 10% full
17-day averagepeak 1
#10,187ranktop 46%
19h agolast wipeno schedule published
–next wipeno wipe seen yet

Players

AveragePeakWipe
00.250.50.75113:0014:0015:0016:0007:00Wiped Sat 17 Oct, 13:18 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
01020304013:0014:0015:0016:0007:00Wiped Sat 17 Oct, 13:18 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k17 Oct18 Oct

Top 46% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does 4Netplayers Rust Server probe 1 appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include 4Netplayers Rust Server probe 1: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

How should you read the tags on 4Netplayers Rust Server probe 1?

gmvanilla (Game mode): It's vanilla survival; mp10 (Max players): There are 10 slots on this server; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167781 (Build): The build number is 167781; ptrak (Networking): Standard RakNet networking; $r? (Region code): It has no region code; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The Modded category fits: plugins or settings are in play — that is the tag list 4Netplayers Rust Server probe 1 puts out for the game's server browser. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

Server info

Is 4Netplayers Rust Server probe 1 lag-free?

It averaged 30 server fps over the last 48 hours, with a low of 30. At its peak it carried 111,087 entities, including buildings and deployables. The top memory figure was 3,039 MB. A climbing entity count together with low fps is what feels like lag to players.

What location is 4Netplayers Rust Server probe 1 in?

No region comes from 4Netplayers Rust Server probe 1. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. To connect, use 85.14.216.6:21400.

How reliable is 4Netplayers Rust Server probe 1?

4Netplayers Rust Server probe 1 is up and reachable at the moment. According to its reported uptime, the last restart was about 1 hours ago. The first sighting by Rust Going Deep was on 17 October 2026.

What Rust version is 4Netplayers Rust Server probe 1 on?

On Linux, 4Netplayers Rust Server probe 1 runs Rust network protocol 2634 and build 167781. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe details

When does 4Netplayers Rust Server probe 1 wipe?

Too few wipes are on record for 4Netplayers Rust Server probe 1 to show its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. This world has been running since 19 hours ago.

Settings and map

What settings are in place on 4Netplayers Rust Server probe 1?

No gather rate appears in the name of 4Netplayers Rust Server probe 1. 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. The server browser puts it under Modded, as plugins or settings alter the game. Oxide plugins are running here. VAC is on: Valve's anti-cheat is active.

What's the map on 4Netplayers Rust Server probe 1?

A game-generated procedural map of size 4,450 with seed 1234567890 is in play on 4Netplayers Rust Server probe 1. You can see it on RustMaps from this page, since the same size and seed produce the same map.

Player stats

Is 4Netplayers Rust Server probe 1 busy?

Right now 1 players are on 4Netplayers Rust Server probe 1, which has 10 slots. For the past week, players averaged 1 with a high of 1. At 14:00 UTC in the last 48 hours, the average reached its highest: 1 players.

What's 4Netplayers Rust Server probe 1's rank among Rust servers?

Over the last seven days, 4Netplayers Rust Server probe 1 is #10,187 by player hours, among the top 46% of all ranked servers.

How to join

What's the process to join 4Netplayers Rust Server probe 1?

Open Rust and press F1, then type client.connect 85.14.216.6:21400. Alternatively, click Launch Rust on this page to join via Steam.

What each one means

Server tags

Published as mp10,ptrak,$r?,v2634,gmvanilla,cs167781,ts8,^o^z

Game

gmvanilla
Game mode It's vanilla survival.
mp10
Max players There are 10 slots on this server.
ts8
Group limit The default team size of 8 applies here.
v2634
Protocol To join, your game has to be on protocol 2634.
cs167781
Build The build number is 167781.
ptrak
Networking Standard RakNet networking.
$r?
Region code It has no region code.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded The Modded category fits: plugins or settings are in play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.