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Dive report

4Netplayers Rust Server

Offline 85.14.216.7:20500 checked 20d ago

moddedoxide
Drop in
0/ 10 players now 0% full
07-day averagepeak –
#16,957ranktop 71%
33d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep23 Sep26 Sep29 Sep2 Oct5 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does 4Netplayers Rust Server appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry 4Netplayers Rust Server are: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What's the meaning of the tags on 4Netplayers Rust Server?

The server browser shows these tags for 4Netplayers Rust Server: gmvanilla (Game mode): Vanilla survival gameplay; mp10 (Max players): There are 10 slots on this server; ts8 (Group limit): It uses the default team limit: 8; v2633 (Protocol): This server runs game protocol 2633, so your game must match that version to join; cs165217 (Build): The build number is 165217; ptrak (Networking): Standard RakNet networking; $r? (Region code): No region is set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

Server info

What location is 4Netplayers Rust Server in?

There is no published region for 4Netplayers Rust Server. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. You can reach it at 85.14.216.7:20500.

How reliable is 4Netplayers Rust Server?

Right now 4Netplayers Rust Server is offline, having last been seen 20 days ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. 15 September 2026 is when Rust Going Deep first saw it.

What Rust version is 4Netplayers Rust Server on?

The version on 4Netplayers Rust Server is Rust network protocol 2633 and build 165217, on Linux. Steam handles the update; you just need your game on the matching protocol to join.

Wipe info

How often does 4Netplayers Rust Server wipe?

4Netplayers Rust Server's rhythm is unclear because not enough wipes are on record yet. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. 33 days 16 hours is how long ago this world came into being.

Map and rules

What settings and rules have been applied to 4Netplayers Rust Server?

No gather rate appears in the name of 4Netplayers Rust Server. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. Plugins or settings change the game, so the browser lists it as Modded. Plugins in use: Oxide. The server runs Valve's anti-cheat, VAC.

What's the map on 4Netplayers Rust Server?

The map on 4Netplayers Rust Server is procedural and size 4,000, generated by the game with seed 1234567890. The map is reproducible from its size and seed, so RustMaps can show it from this page.

Population

What's the population like on 4Netplayers Rust Server?

Right now 4Netplayers Rust Server is offline, with its last appearance 20 days ago.

What position does 4Netplayers Rust Server hold in the server rankings?

Over the last seven days, 4Netplayers Rust Server is #16,957 by player hours, among the top 71% of all ranked servers.

How to join

What's the process to join 4Netplayers Rust Server?

To join, open Rust, hit F1, and enter client.connect 85.14.216.7:20500. Or click Launch Rust on this page to open the game through Steam and connect.

What each one means

Server tags

Published as mp10,ptrak,$r?,v2633,gmvanilla,cs165217,ts8,^o^z

Game

gmvanilla
Game mode Vanilla survival gameplay.
mp10
Max players There are 10 slots on this server.
ts8
Group limit It uses the default team limit: 8.
v2633
Protocol This server runs game protocol 2633, so your game must match that version to join.
cs165217
Build The build number is 165217.
ptrak
Networking Standard RakNet networking.
$r?
Region code No region is set.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded You'll see it in Modded, since plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.