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Dive report

4Netplayers Rust Server probe 1

Offline 85.14.216.84:21200 checked 16d ago

moddedoxide
Drop in
0/ 10 players now 0% full
07-day averagepeak –
#15,927ranktop 69%
16d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep27 Sep30 Sep3 Oct6 Oct9 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 03:41 UTC16d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and search

Where does 4Netplayers Rust Server probe 1 appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include 4Netplayers Rust Server probe 1: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What's the meaning of the tags on 4Netplayers Rust Server probe 1?

The server browser shows these tags for 4Netplayers Rust Server probe 1: gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): There are 10 slots on this server; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs166494 (Build): The build number is 166494; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The Modded category fits: plugins or settings are in play. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

Server info

Where can you find 4Netplayers Rust Server probe 1?

There is no published region for 4Netplayers Rust Server probe 1. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. You can reach it at 85.14.216.84:21200.

How reliable is 4Netplayers Rust Server probe 1?

Right now 4Netplayers Rust Server probe 1 is offline, having last been seen 16 days 4 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. 24 September 2026 is when Rust Going Deep first saw it.

What is the Rust version for 4Netplayers Rust Server probe 1?

The version on 4Netplayers Rust Server probe 1 is Rust network protocol 2634 and build 166494, on Linux. The protocol must match to join; Steam will update your game.

Wipe details

What schedule does 4Netplayers Rust Server probe 1 follow for wipes?

The wipes recorded for 4Netplayers Rust Server probe 1 are too few to reveal its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. The world you are on now was created 16 days 5 hours.

What can you expect on wipe day at 4Netplayers Rust Server probe 1?

Recent wipes have averaged a busiest crowd of 0 players. On the latest wipe, 0 hours passed before the crowd peaked.

Map and rules

What settings are in place on 4Netplayers Rust Server probe 1?

Its name does not state a gather rate for 4Netplayers Rust Server probe 1. The group limit is the game's default of 8 players. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. In the server browser it sits under Modded, where plugins or settings change the game. You will find Oxide plugins installed. VAC, Valve's anti-cheat, is enabled.

What's the map on 4Netplayers Rust Server probe 1?

The map on 4Netplayers Rust Server probe 1 is procedural and size 4,500, generated by the game with seed 1234567890. The map is reproducible from its size and seed, so RustMaps can show it from this page.

Population

How many players are on 4Netplayers Rust Server probe 1?

Right now 4Netplayers Rust Server probe 1 is offline, with its last appearance 16 days 4 hours ago.

Where does 4Netplayers Rust Server probe 1 sit in the rankings?

Over the last seven days, 4Netplayers Rust Server probe 1 is #15,927 by player hours, among the top 69% of all ranked servers.

Getting in

How do you get into 4Netplayers Rust Server probe 1?

To join, open Rust, hit F1, and enter client.connect 85.14.216.84:21200. Or click Launch Rust on this page to open the game through Steam and connect.

What each one means

Server tags

Published as mp10,ptrak,$r?,v2634,gmvanilla,cs166494,ts8,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp10
Max players There are 10 slots on this server.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol The protocol is 2634; a different version won't get you in.
cs166494
Build The build number is 166494.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code No region is set.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded The Modded category fits: plugins or settings are in play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.