4Netplayers Rust Server
Online 85.14.216.84:23300 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 23% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 29 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 12:09 UTC6d ago | 4 | – | running | 3 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 262/ 400
- 186/ 225
- 127/ 100
- 325/ 1000
- 23/ 700
Quick answers
Tags and filters
Where does 4Netplayers Rust Server appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include 4Netplayers Rust Server: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
What's the meaning of the tags on 4Netplayers Rust Server?
gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): It holds 10 players; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs167781 (Build): The build number is 167781; ptrak (Networking): Standard RakNet networking; $r? (Region code): The region field is empty; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings make changes, so it's listed as Modded — that is the tag list 4Netplayers Rust Server puts out for the game's server browser. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server details
How well does 4Netplayers Rust Server perform?
The last 48 hours saw an average of 30 server fps, never dropping below 28. Buildings, deployables and all other world objects added up to as many as 89,933 entities. The top memory figure was 2,922 MB. Players experience lag when fps drops and entities climb.
What's the location of 4Netplayers Rust Server?
4Netplayers Rust Server does not put out a region. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. The endpoint is 85.14.216.84:23300.
What's the uptime like for 4Netplayers Rust Server?
4Netplayers Rust Server is live as of this check. Its reported uptime shows a restart about 2 days 4 hours ago. Over the past full 7 days it stayed up for 168 of 168 hours, or 100%. The first sighting by Rust Going Deep was on 10 October 2026.
What Rust version is 4Netplayers Rust Server on?
On Linux, 4Netplayers Rust Server runs Rust network protocol 2634 and build 167781. Steam handles the update; you just need your game on the matching protocol to join.
Wipe info
What schedule does 4Netplayers Rust Server follow for wipes?
The wipes recorded for 4Netplayers Rust Server are too few to reveal its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. 6 days 21 hours is how long ago this world came into being.
What happens on wipe day at 4Netplayers Rust Server?
Across its recent wipes, the average busiest point drew 4 players. On the latest wipe, 29 hours passed before the crowd peaked.
Rules and settings
What settings and rules have been applied to 4Netplayers Rust Server?
No gather rate appears in the name of 4Netplayers Rust Server. Up to 8 players per group, which is the default. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. In the server browser it sits under Modded, where plugins or settings change the game. Plugins in use: Oxide. VAC is on: Valve's anti-cheat is active.
What's the map on 4Netplayers Rust Server?
4Netplayers Rust Server uses a procedural map of size 4,000 with seed 1234567890, made by the game. The map is reproducible from its size and seed, so RustMaps can show it from this page.
Player count
Is 4Netplayers Rust Server busy?
Right now 0 players are on 4Netplayers Rust Server, which has 10 slots. For the past week, players averaged 0 with a high of 4.
What's 4Netplayers Rust Server's rank among Rust servers?
For player hours in the last seven days, 4Netplayers Rust Server ranks #4,977, within the top 23% of ranked servers.
Join info
What's the way to join 4Netplayers Rust Server?
Open Rust and press F1, then type client.connect 85.14.216.84:23300. Alternatively, click Launch Rust on this page to join via Steam.