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Dive report

Ashfall Playtest

Online 85.155.184.105:28015 checked 8m ago

moddedoxide
Drop in
0/ 20 players now 0% full
07-day averagepeak –
#15,826ranktop 72%
1d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

AveragePeakWipe
0123404:0010:0015:0021:0002:0008:00Wiped Sat 17 Oct, 04:23 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
010020030040004:0010:0015:0021:0002:0008:00Wiped Sat 17 Oct, 04:23 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k17 Oct18 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does Ashfall Playtest appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include Ashfall Playtest: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

How should you read the tags on Ashfall Playtest?

Ashfall Playtest's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp20 (Max players): The slot count is 20; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs167781 (Build): It's on build 167781; ptrak (Networking): Standard RakNet networking; $r? (Region code): It has no region code; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The Modded category fits: plugins or settings are in play. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

About the server

Is Ashfall Playtest lag-free?

Average server fps for the last 48 hours was 230, and the lowest was 204. Buildings, deployables and all other world objects added up to as many as 13,538 entities. Memory use peaked at 1,072 MB. What players notice as lag comes from low fps and a rising entity count.

Where can you find Ashfall Playtest?

There is no published region for Ashfall Playtest. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. To connect, use 85.155.184.105:28015.

What's the uptime like for Ashfall Playtest?

Ashfall Playtest is up and reachable at the moment. The uptime it gives puts the last restart at roughly 27 hours ago. 17 October 2026 is when Rust Going Deep first saw it.

What is the Rust version for Ashfall Playtest?

The version on Ashfall Playtest is Rust network protocol 2634 and build 167781, on Linux. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe details

When does Ashfall Playtest wipe?

Too few wipes are on record for Ashfall Playtest to show its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. This world has been running since 29 hours ago.

Map and rules

Which rules and settings is Ashfall Playtest running?

The name of Ashfall Playtest contains no gather rate. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. The server browser puts it under Modded, as plugins or settings alter the game. You will find Oxide plugins installed. VAC, Valve's anti-cheat, is enabled.

What's the map on Ashfall Playtest?

A game-generated procedural map of size 2,000 with seed 4242 is in play on Ashfall Playtest. You can see it on RustMaps from this page, since the same size and seed produce the same map.

Population

What's the population like on Ashfall Playtest?

Out of 20 slots, 0 are filled on Ashfall Playtest right now. Across the last seven days, the typical count has been 0 players.

Where does Ashfall Playtest sit in the rankings?

Over the last seven days, Ashfall Playtest is #15,826 by player hours, among the top 72% of all ranked servers.

How to join

How do you get into Ashfall Playtest?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 85.155.184.105:28015.

What each one means

Server tags

Published as mp20,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust does it.
mp20
Max players The slot count is 20.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol The protocol is 2634; a different version won't get you in.
cs167781
Build It's on build 167781.
ptrak
Networking Standard RakNet networking.
$r?
Region code It has no region code.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded The Modded category fits: plugins or settings are in play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.