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Dive report

TroubleChute

Offline 85.172.88.156:28015 checked 12d ago

moddedoxide
Drop in
1/ 10 players now 10% full
07-day averagepeak –
#14,971ranktop 67%
12d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k28 Sep1 Oct4 Oct6 Oct9 Oct12 Oct

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap6.9 daysbetween real wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Mon 5 OctMon 28 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 11:57 UTC12d ago 1 – running 0
Mon 28 Sep, 14:41 UTC19d ago 0 – 6.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does TroubleChute appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry TroubleChute are: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the tags on TroubleChute?

gmrust (Game mode): Survival, as standard Rust does it; mp10 (Max players): It holds 10 players; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs166652 (Build): It's on build 166652; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): The region field is empty; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Plugins or settings make changes, so it's listed as Modded — that is the tag list TroubleChute puts out for the game's server browser. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

Server details

What's the location of TroubleChute?

There is no published region for TroubleChute. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. You can reach it at 85.172.88.156:28015.

Is TroubleChute up, and how often does it stay online?

TroubleChute is down at the moment; it was last up 12 days 20 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. 28 September 2026 is when Rust Going Deep first saw it.

What is the Rust version for TroubleChute?

The version on TroubleChute is Rust network protocol 2634 and build 166652, on Windows. Steam handles the update; you just need your game on the matching protocol to join.

Wipe info

When does TroubleChute wipe?

The wipes recorded for TroubleChute are too few to reveal its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. This world has been running since 12 days 22 hours ago.

What can you expect on wipe day at TroubleChute?

The average peak across recent wipes is 0 players. The peak crowd on the latest wipe came 2 hours in.

Settings and map

What settings are in place on TroubleChute?

The name of TroubleChute contains no gather rate. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. In the server browser it sits under Modded, where plugins or settings change the game. Plugins in use: Oxide. VAC, Valve's anti-cheat, is enabled.

Which map is active on TroubleChute?

A procedural map, generated by the game, is in play on TroubleChute.

Player stats

What's the population like on TroubleChute?

TroubleChute was last seen 12 days 20 hours ago and is offline as you read this.

What's TroubleChute's rank among Rust servers?

For player hours in the last seven days, TroubleChute ranks #14,971, within the top 67% of ranked servers.

Join info

What's the way to join TroubleChute?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 85.172.88.156:28015.

What each one means

Server tags

Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust does it.
mp10
Max players It holds 10 players.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol This server runs game protocol 2634, so your game must match that version to join.
cs166652
Build It's on build 166652.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded Plugins or settings make changes, so it's listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.