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Dive report

PK Test Server

Online 85.190.128.2:11900 checked 12m ago

moddedoxide
Drop in
0/ 20 players now 0% full
07-day averagepeak –
#15,849ranktop 72%
16d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

AveragePeak
0123401:0010:0019:0005:0014:0023:00

Hourly average and peak, UTC.

Server performance

05010015020001:0010:0019:0005:0014:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 9 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k9 Oct11 Oct12 Oct14 Oct15 Oct17 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and search

Where does PK Test Server appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include PK Test Server: Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the tags on PK Test Server?

The server browser shows these tags for PK Test Server: gmvanilla (Game mode): Vanilla survival gameplay; mp20 (Max players): The slot count is 20; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167231 (Build): This server runs build 167231; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The Modded category fits: plugins or settings are in play. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.

About the server

How well does PK Test Server perform?

The last 48 hours saw an average of 12 server fps, never dropping below 7. Buildings, deployables and all other world objects added up to as many as 65,886 entities. 1,850 MB was the highest memory it used. Players experience lag when fps drops and entities climb.

Where can you find PK Test Server?

No region comes from PK Test Server. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. The endpoint is 85.190.128.2:11900.

What's the uptime like for PK Test Server?

PK Test Server is live as of this check. According to its reported uptime, the last restart was about 18 hours ago. It was up 86% of the time over the last full 7 days, 144 of 168 hours. The first sighting by Rust Going Deep was on 9 October 2026.

What Rust version is PK Test Server on?

On Windows, PK Test Server runs Rust network protocol 2634 and build 167231. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe schedule

What schedule does PK Test Server follow for wipes?

Too few wipes are on record for PK Test Server to show its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. 16 days 6 hours is how long ago this world came into being.

Settings and map

What settings and rules have been applied to PK Test Server?

Its name does not state a gather rate for PK Test Server. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. Plugins or settings change the game, so the browser lists it as Modded. Oxide plugins are running here. VAC is on: Valve's anti-cheat is active.

Which map is active on PK Test Server?

PK Test Server uses a procedural map of size 3,500 with seed 6738, made by the game. RustMaps can display it from this page because the same size and seed yield the same map.

Player stats

How many players are on PK Test Server?

PK Test Server is holding 0 players on its 20 slots at the moment. Over the past week it has drawn 0 players on average.

Where does PK Test Server sit in the rankings?

For player hours in the last seven days, PK Test Server ranks #15,849, within the top 72% of ranked servers.

Join info

What's the process to join PK Test Server?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 85.190.128.2:11900.

What each one means

Server tags

Published as mp20,ptrak,$r?,v2634,gmvanilla,cs167231,ts8,^o^z

Game

gmvanilla
Game mode Vanilla survival gameplay.
mp20
Max players The slot count is 20.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol To join, your game has to be on protocol 2634.
cs167231
Build This server runs build 167231.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code It has no region code.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded The Modded category fits: plugins or settings are in play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.