Skynet by C_Sky
Offline 85.190.162.101:10900 checked 17d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 289/ 400
- 170/ 225
- 124/ 100
- 352/ 1000
- 27/ 700
Quick answers
Tags and search
Where does Skynet by C_Sky appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include Skynet by C_Sky: Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What's the meaning of the tags on Skynet by C_Sky?
The server browser shows these tags for Skynet by C_Sky: gmvanilla (Game mode): It's vanilla survival; mp50 (Max players): It holds 50 players; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): The protocol is 2633; a different version won't get you in; cs165217 (Build): It's on build 165217; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
About the server
What location is Skynet by C_Sky in?
There is no published region for Skynet by C_Sky. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. You can reach it at 85.190.162.101:10900.
Is Skynet by C_Sky up, and how often does it stay online?
Right now Skynet by C_Sky is offline, having last been seen 17 days 21 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. The first sighting by Rust Going Deep was on 30 September 2026.
What is the Rust version for Skynet by C_Sky?
On Windows, Skynet by C_Sky runs Rust network protocol 2633 and build 165217. Steam handles the update; you just need your game on the matching protocol to join.
Wipe info
What schedule does Skynet by C_Sky follow for wipes?
Too few wipes are on record for Skynet by C_Sky to show its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 18 days 1 hours is how long ago this world came into being.
Map and rules
What settings and rules have been applied to Skynet by C_Sky?
Its name does not state a gather rate for Skynet by C_Sky. The group limit is the game's default of 8 players. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. Plugins or settings change the game, so the browser lists it as Modded. Oxide plugins are running here. VAC is on: Valve's anti-cheat is active.
What's the map on Skynet by C_Sky?
The map on Skynet by C_Sky is procedural and size 4,000, generated by the game with seed 363149. You can see it on RustMaps from this page, since the same size and seed produce the same map.
Population
How many players are on Skynet by C_Sky?
The last sighting of Skynet by C_Sky was 17 days 21 hours ago; it is offline right now.
What position does Skynet by C_Sky hold in the server rankings?
Over the last seven days, Skynet by C_Sky is #16,810 by player hours, among the top 70% of all ranked servers.
Getting in
How do you get into Skynet by C_Sky?
Open Rust and press F1, then type client.connect 85.190.162.101:10900. Alternatively, click Launch Rust on this page to join via Steam.
