Skynet by C_Sky
Online 85.190.162.105:11200 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 42% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 266/ 400
- 182/ 225
- 129/ 100
- 328/ 1000
- 23/ 700
Quick answers
Tags and filters
Where does Skynet by C_Sky appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry Skynet by C_Sky are: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
How should you read the tags on Skynet by C_Sky?
gmvanilla (Game mode): It's vanilla survival; mp50 (Max players): It holds 50 players; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs167781 (Build): It's on build 167781; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The region field is empty; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings make changes, so it's listed as Modded — that is the tag list Skynet by C_Sky puts out for the game's server browser. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server details
How well does Skynet by C_Sky perform?
Average server fps for the last 48 hours was 15, and the lowest was 7. Buildings, deployables and all other world objects added up to as many as 65,578 entities. Memory use peaked at 1,914 MB. A climbing entity count together with low fps is what feels like lag to players.
What location is Skynet by C_Sky in?
There is no published region for Skynet by C_Sky. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. You can reach it at 85.190.162.105:11200.
How reliable is Skynet by C_Sky?
Skynet by C_Sky is up and reachable at the moment. Its reported uptime shows a restart about 5 hours ago. 17 October 2026 is when Rust Going Deep first saw it.
What Rust version is Skynet by C_Sky on?
On Windows, Skynet by C_Sky runs Rust network protocol 2634 and build 167781. Steam handles the update; you just need your game on the matching protocol to join.
Wipe details
How often does Skynet by C_Sky wipe?
Too few wipes are on record for Skynet by C_Sky to show its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. This world has been running since 41 hours ago.
Settings and map
What settings are in place on Skynet by C_Sky?
Its name does not state a gather rate for Skynet by C_Sky. 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. The server browser puts it under Modded, as plugins or settings alter the game. Plugins in use: Oxide. The server runs Valve's anti-cheat, VAC.
Which map is active on Skynet by C_Sky?
The map on Skynet by C_Sky is procedural and size 3,500, generated by the game with seed 6738. The map is reproducible from its size and seed, so RustMaps can show it from this page.
Player count
How many players are on Skynet by C_Sky?
Out of 50 slots, 0 are filled on Skynet by C_Sky right now. For the past week, players averaged 0 with a high of 1. The busiest point in the last 48 hours was 18:00 UTC, averaging 1 players.
What's Skynet by C_Sky's rank among Rust servers?
For player hours in the last seven days, Skynet by C_Sky ranks #9,381, within the top 42% of ranked servers.
Join info
What's the process to join Skynet by C_Sky?
To join, open Rust, hit F1, and enter client.connect 85.190.162.105:11200. Or click Launch Rust on this page to open the game through Steam and connect.
