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Dive report

Skynet by C_Sky

Online 85.190.162.105:11200 checked 10m ago

moddedoxide
Drop in
0/ 50 players now 0% full
07-day averagepeak 1
#9,381ranktop 42%
1d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

AveragePeak
00.250.50.75107:0012:0017:0022:0003:0008:00

Hourly average and peak, UTC.

Server performance

01020304007:0012:0017:0022:0003:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k17 Oct18 Oct

Top 42% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does Skynet by C_Sky appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry Skynet by C_Sky are: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

How should you read the tags on Skynet by C_Sky?

gmvanilla (Game mode): It's vanilla survival; mp50 (Max players): It holds 50 players; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs167781 (Build): It's on build 167781; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The region field is empty; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings make changes, so it's listed as Modded — that is the tag list Skynet by C_Sky puts out for the game's server browser. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

Server details

How well does Skynet by C_Sky perform?

Average server fps for the last 48 hours was 15, and the lowest was 7. Buildings, deployables and all other world objects added up to as many as 65,578 entities. Memory use peaked at 1,914 MB. A climbing entity count together with low fps is what feels like lag to players.

What location is Skynet by C_Sky in?

There is no published region for Skynet by C_Sky. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. You can reach it at 85.190.162.105:11200.

How reliable is Skynet by C_Sky?

Skynet by C_Sky is up and reachable at the moment. Its reported uptime shows a restart about 5 hours ago. 17 October 2026 is when Rust Going Deep first saw it.

What Rust version is Skynet by C_Sky on?

On Windows, Skynet by C_Sky runs Rust network protocol 2634 and build 167781. Steam handles the update; you just need your game on the matching protocol to join.

Wipe details

How often does Skynet by C_Sky wipe?

Too few wipes are on record for Skynet by C_Sky to show its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. This world has been running since 41 hours ago.

Settings and map

What settings are in place on Skynet by C_Sky?

Its name does not state a gather rate for Skynet by C_Sky. 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. The server browser puts it under Modded, as plugins or settings alter the game. Plugins in use: Oxide. The server runs Valve's anti-cheat, VAC.

Which map is active on Skynet by C_Sky?

The map on Skynet by C_Sky is procedural and size 3,500, generated by the game with seed 6738. The map is reproducible from its size and seed, so RustMaps can show it from this page.

Player count

How many players are on Skynet by C_Sky?

Out of 50 slots, 0 are filled on Skynet by C_Sky right now. For the past week, players averaged 0 with a high of 1. The busiest point in the last 48 hours was 18:00 UTC, averaging 1 players.

What's Skynet by C_Sky's rank among Rust servers?

For player hours in the last seven days, Skynet by C_Sky ranks #9,381, within the top 42% of ranked servers.

Join info

What's the process to join Skynet by C_Sky?

To join, open Rust, hit F1, and enter client.connect 85.190.162.105:11200. Or click Launch Rust on this page to open the game through Steam and connect.

What each one means

Server tags

Published as mp50,ptrak,$r?,v2634,gmvanilla,cs167781,ts8,^o^z

Game

gmvanilla
Game mode It's vanilla survival.
mp50
Max players It holds 50 players.
ts8
Group limit It uses the default team limit: 8.
v2634
Protocol This server runs game protocol 2634, so your game must match that version to join.
cs167781
Build It's on build 167781.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded Plugins or settings make changes, so it's listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.