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Dive report

Local Rust Bot Test

Offline 85.193.1.200:28015 checked 6d ago

moddedoxidepve
Drop in
1/ 1 players now 100% full
17-day averagepeak 1
#13,648ranktop 62%
7d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k10 Oct12 Oct13 Oct15 Oct16 Oct18 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and search

Where does Local Rust Bot Test appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include Local Rust Bot Test: Modded Rust servers and Go deep on PvE servers. You can find it on the server list by these filters: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the tags on Local Rust Bot Test?

gmrust (Game mode): This is the standard Rust survival experience; mp1 (Max players): The slot count is 1; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs167398 (Build): This server runs build 167398; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): The region field is empty; ^p (PvE): No PvP here: the danger comes from the environment; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Plugins or settings make changes, so it's listed as Modded — that is the tag list Local Rust Bot Test puts out for the game's server browser. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

Server details

Where can you find Local Rust Bot Test?

No region comes from Local Rust Bot Test. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. The endpoint is 85.193.1.200:28015.

What's the uptime like for Local Rust Bot Test?

Local Rust Bot Test is down at the moment; it was last up 6 days 23 hours ago. It was up 2% of the time over the last full 7 days, 3 of 168 hours. 10 October 2026 is when Rust Going Deep first saw it.

What Rust version is Local Rust Bot Test on?

On Windows, Local Rust Bot Test runs Rust network protocol 2634 and build 167398. The protocol must match to join; Steam will update your game.

Wipe details

What schedule does Local Rust Bot Test follow for wipes?

The wipes recorded for Local Rust Bot Test are too few to reveal its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. This world has been running since 7 days 4 hours ago.

Settings and map

Which rules and settings is Local Rust Bot Test running?

The name of Local Rust Bot Test contains no gather rate. The group limit is the game's default of 8 players. It runs pve, no fighting other players. In the server browser it sits under Modded, where plugins or settings change the game. You will find Oxide plugins installed. The server does not run Valve's anti-cheat, VAC.

What's the map on Local Rust Bot Test?

Local Rust Bot Test uses a game-generated procedural map.

Population

How many players are on Local Rust Bot Test?

Right now Local Rust Bot Test is offline, with its last appearance 6 days 23 hours ago. For the past week, players averaged 1 with a high of 1.

Where does Local Rust Bot Test sit in the rankings?

For player hours in the last seven days, Local Rust Bot Test ranks #13,648, within the top 62% of ranked servers.

Join info

What's the process to join Local Rust Bot Test?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 85.193.1.200:28015.

What each one means

Server tags

Published as mp1,ptrak,$r?,v2634,^p,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode This is the standard Rust survival experience.
mp1
Max players The slot count is 1.
ts8
Group limit It uses the default team limit: 8.
v2634
Protocol This server runs game protocol 2634, so your game must match that version to join.
cs167398
Build This server runs build 167398.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code The region field is empty.

Gameplay

^p
PvE No PvP here: the danger comes from the environment.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded Plugins or settings make changes, so it's listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.