Local Preview
Offline 85.203.54.169:28015 checked 34d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 287/ 400
- 185/ 225
- 130/ 100
- 405/ 1000
- 33/ 700
Quick answers
Tags and filters
Where does Local Preview appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry Local Preview are: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on Local Preview?
gmrust (Game mode): This is the standard Rust survival experience; mp2 (Max players): There are 2 slots on this server; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): This server runs game protocol 2633, so your game must match that version to join; cs163794 (Build): The build number is 163794; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The region field is empty; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings make changes, so it's listed as Modded — that is the tag list Local Preview puts out for the game's server browser. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server details
Where can you find Local Preview?
There is no published region for Local Preview. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. The endpoint is 85.203.54.169:28015.
How reliable is Local Preview?
The server Local Preview is not reachable at the moment; the last sighting was 34 days 10 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. 14 September 2026 is when Rust Going Deep first saw it.
What Rust version is Local Preview on?
Rust network protocol 2633 and build 163794 is what Local Preview runs, on Windows. The protocol must match to join; Steam will update your game.
Wipe details
When does Local Preview wipe?
Local Preview's rhythm is unclear because not enough wipes are on record yet. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. This world has been running since 34 days 15 hours ago.
Map and rules
What settings and rules have been applied to Local Preview?
No gather rate appears in the name of Local Preview. 8 players is the group cap, the game's default. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. In the server browser it sits under Modded, where plugins or settings change the game. You will find Oxide plugins installed. VAC is on: Valve's anti-cheat is active.
Population
How many players are on Local Preview?
The last sighting of Local Preview was 34 days 10 hours ago; it is offline right now.
Where does Local Preview sit in the rankings?
Over the last seven days, Local Preview is #15,126 by player hours, among the top – of all ranked servers.
Join info
How do you get into Local Preview?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 85.203.54.169:28015.