Local Farm
Offline 85.208.50.149:28015 checked 25d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 57% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 203/ 400
- 159/ 225
- 131/ 100
- 220/ 1000
- 18/ 700
Quick answers
Tags and filters
Where does Local Farm appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include Local Farm: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on Local Farm?
The server browser shows these tags for Local Farm: gmrust (Game mode): Survival, as standard Rust does it; mp1 (Max players): The slot count is 1; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): The protocol is 2633; a different version won't get you in; cs162929 (Build): It's on build 162929; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region is set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The Modded category fits: plugins or settings are in play. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
About the server
What location is Local Farm in?
There is no published region for Local Farm. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. You can reach it at 85.208.50.149:28015.
How reliable is Local Farm?
Right now Local Farm is offline, having last been seen 25 days 11 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. The first sighting by Rust Going Deep was on 22 September 2026.
What Rust version is Local Farm on?
On Windows, Local Farm runs Rust network protocol 2633 and build 162929. The protocol must match to join; Steam will update your game.
Wipe schedule
How often does Local Farm wipe?
Local Farm's rhythm is unclear because not enough wipes are on record yet. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. The world you are on now was created 43 days 21 hours.
Map and rules
What settings and rules have been applied to Local Farm?
Its name does not state a gather rate for Local Farm. Up to 8 players per group, which is the default. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. Plugins or settings change the game, so the browser lists it as Modded. You will find Oxide plugins installed. The server runs Valve's anti-cheat, VAC.
Which map is active on Local Farm?
The map on Local Farm is procedural, made by the game.
Player count
How many players are on Local Farm?
Local Farm was last seen 25 days 11 hours ago and is offline as you read this.
What's Local Farm's rank among Rust servers?
Over the last seven days, Local Farm is #13,192 by player hours, among the top 57% of all ranked servers.
Join info
What's the way to join Local Farm?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 85.208.50.149:28015.