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Dive report

Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10]

Online 85.233.150.44:35025 checked 15m ago

2x moddedoxide
Drop in
1/ 100 players now 1% full
07-day averagepeak 2
#5,253ranktop 24%
1d agolast wipeno schedule published
–next wipeno rhythm it keeps

Players

AveragePeakWipe
00.511.5209:0018:0003:0013:0022:0007:00Wiped Fri 16 Oct, 11:50 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
02040608009:0018:0003:0013:0022:0007:00Wiped Fri 16 Oct, 11:50 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep26 Sep1 Oct7 Oct12 Oct18 Oct

Top 24% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap13.5 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 5.5

The first 48 hours of its last wipes

Fri 2 OctSat 19 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 18 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 11:50 UTC1d ago – – running 0
Fri 2 Oct, 12:58 UTC15d ago 1 halved by day 2 14 days 0
Sat 19 Sep, 11:22 UTC28d ago 3 halved by day 9 13.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10] appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10]: 2x Rust servers and Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days; Gather rate: 2x.

How should you read the tags on Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10]?

gmrust (Game mode): Survival, as standard Rust does it; mp100 (Max players): There are 100 slots on this server; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167781 (Build): The build number is 167781; ptrak (Networking): Standard RakNet networking; $r? (Region code): The region field is empty; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The Modded category fits: plugins or settings are in play — that is the tag list Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10] puts out for the game's server browser. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

About the server

What's the performance like on Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10]?

Average server fps for the last 48 hours was 60, and the lowest was 57. At its peak it carried 85,232 entities, including buildings and deployables. 3,159 MB was the highest memory it used. A climbing entity count together with low fps is what feels like lag to players.

What's the location of Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10]?

No region comes from Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10]. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. You can reach it at 85.233.150.44:35025.

How reliable is Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10]?

Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10] is up and reachable at the moment. According to its reported uptime, the last restart was about 6 hours ago. Over the past full 7 days it stayed up for 168 of 168 hours, or 100%. 13 September 2026 is when Rust Going Deep first saw it.

What is the Rust version for Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10]?

On Linux, Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10] runs Rust network protocol 2634 and build 167781. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe details

When does Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10] wipe?

No next wipe can be predicted for Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10], which wipes at irregular times. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. The world you are on now was created 44 hours.

What can you expect on wipe day at Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10]?

Recent wipes have averaged a busiest crowd of 2 players. On the latest wipe, 18 hours passed before the crowd peaked. The crowd held above half that peak until the next wipe in 0% of recent wipes. Otherwise, the crowd sank below half by day 5.5.

Map and rules

Which rules and settings is Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10] running?

At 2x gather, Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10] does what its name suggests. Up to 8 players per group, which is the default. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. The server browser puts it under Modded, as plugins or settings alter the game. Oxide plugins are running here. VAC is on: Valve's anti-cheat is active.

Which map is active on Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10]?

A game-generated procedural map of size 3,700 with seed 1595316433 is in play on Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10]. The map is reproducible from its size and seed, so RustMaps can show it from this page.

Population

Is Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10] busy?

Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10] is holding 1 players on its 100 slots at the moment. For the past week, players averaged 0 with a high of 2. Over the last 48 hours, 18:00 UTC drew the most players, 2 on average.

Where does Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10] sit in the rankings?

Over the last seven days, Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10] is #5,253 by player hours, among the top 24% of all ranked servers.

Join info

What's the way to join Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10]?

To join, open Rust, hit F1, and enter client.connect 85.233.150.44:35025. Or click Launch Rust on this page to open the game through Steam and connect. http://cloudrust.ru/ is its website.

What each one means

Server tags

Published as mp100,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust does it.
mp100
Max players There are 100 slots on this server.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol To join, your game has to be on protocol 2634.
cs167781
Build The build number is 167781.
ptrak
Networking Standard RakNet networking.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded The Modded category fits: plugins or settings are in play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.