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Dive report

[ESP/Ñ] DEV

Offline EU 85.50.86.46:22619 checked 19d ago

biweekly wipes moddedcarbonpve
Drop in
0/ 40 players now 0% full
07-day averagepeak –
#16,917ranktop 71% · #2575 in EU
31d agolast wipebiweekly schedule
10d 10hnext wipeWed 28 Oct, 21:45 UTC

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep30 Sep2 Oct3 Oct5 Oct6 Oct

Top 71% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.

Wipe schedule

Next wipe Wednesday 28 October, 21:45 UTC, in 10d 10h. Biweekly: 14 days after its last wipe

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and search

Where does [ESP/Ñ] DEV appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include [ESP/Ñ] DEV: EU Rust servers, live, Modded Rust servers and Go deep on PvE servers. The server list shows it under Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks.

How should you read the tags on [ESP/Ñ] DEV?

[ESP/Ñ] DEV's game browser tags read: gmrust (Game mode): This is the standard Rust survival experience; mp40 (Max players): There are 40 slots on this server; ts12 (Group limit): Teams max out at 12; v2633 (Protocol): To join, your game has to be on protocol 2633; cs165217 (Build): This server runs build 165217; ptrak (Networking): Standard RakNet networking; $r? (Region code): It has no region code; ^b (Biweekly): It wipes fortnightly; ^p (PvE): It's player versus environment, so the world poses the risk, not other players; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game; ^y (Carbon): This server relies on Carbon for plugins; EU (Europe): Its browser listing sits under Europe. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

Server info

What's the location of [ESP/Ñ] DEV?

Its location is Europe, according to the EU tag [ESP/Ñ] DEV displays. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. The endpoint is 85.50.86.46:22619.

Is [ESP/Ñ] DEV up, and how often does it stay online?

The server [ESP/Ñ] DEV is not reachable at the moment; the last sighting was 19 days 8 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. The first sighting by Rust Going Deep was on 29 September 2026.

What is the Rust version for [ESP/Ñ] DEV?

The version on [ESP/Ñ] DEV is Rust network protocol 2633 and build 165217, on Linux. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe schedule

What schedule does [ESP/Ñ] DEV follow for wipes?

The next wipe for [ESP/Ñ] DEV is an estimate based on biweekly: 14 days after its last wipe. Expect the next wipe on Wednesday 28 October at 21:45 UTC. 31 days 13 hours is how long ago this world came into being. A wipe schedule covering every two weeks is published in its tags.

Map and rules

What settings are in place on [ESP/Ñ] DEV?

The name of [ESP/Ñ] DEV contains no gather rate. The group limit is 12 players. pve is the game mode, no fighting other players. The server browser puts it under Modded, as plugins or settings alter the game. Carbon plugins are running here. VAC is on: Valve's anti-cheat is active.

Which map is active on [ESP/Ñ] DEV?

[ESP/Ñ] DEV uses a procedural map of size 3,750 with seed 1337, made by the game. RustMaps can display it from this page because the same size and seed yield the same map. It goes by the map name Bots y eventos en todo el mapa.

Player count

Is [ESP/Ñ] DEV busy?

[ESP/Ñ] DEV was last seen 19 days 8 hours ago and is offline as you read this.

Where does [ESP/Ñ] DEV sit in the rankings?

Over the last seven days, [ESP/Ñ] DEV sits at #16,917 by player hours, among the top 71% of all ranked servers and #2,575 in Europe.

How to join

What's the process to join [ESP/Ñ] DEV?

To join, open Rust, hit F1, and enter client.connect 85.50.86.46:22619. Or click Launch Rust on this page to open the game through Steam and connect.

What each one means

Server tags

Published as mp40,ptrak,$r?,v2633,^z,^y,^b,EU,^p,gmrust,cs165217,ts12

Game

gmrust
Game mode This is the standard Rust survival experience.
mp40
Max players There are 40 slots on this server.
ts12
Group limit Teams max out at 12.
v2633
Protocol To join, your game has to be on protocol 2633.
cs165217
Build This server runs build 165217.
ptrak
Networking Standard RakNet networking.
$r?
Region code It has no region code.

Wipe schedule

^b
Biweekly It wipes fortnightly.

Gameplay

^p
PvE It's player versus environment, so the world poses the risk, not other players.

Mods and access

^z
Modded You'll see it in Modded, since plugins or settings modify the game.
^y
Carbon This server relies on Carbon for plugins.

Region

EU
Europe Its browser listing sits under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.