LOCAL SERVER
Offline 85.93.1.57:28015 checked 22d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 1001/ 100
- 56/ 400
- 45/ 245
- 134/ 100
- 77/ 1000
- 8/ 700
Quick answers
Tags and search
Where does LOCAL SERVER appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include LOCAL SERVER: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What's the meaning of the tags on LOCAL SERVER?
The server browser shows these tags for LOCAL SERVER: gmvanilla (Game mode): The mode is vanilla survival; mp100 (Max players): The slot count is 100; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): The protocol is 2633; a different version won't get you in; cs165217 (Build): It's on build 165217; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings make changes, so it's listed as Modded. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server details
What's the location of LOCAL SERVER?
There is no published region for LOCAL SERVER. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. You can reach it at 85.93.1.57:28015.
Is LOCAL SERVER up, and how often does it stay online?
LOCAL SERVER is down at the moment; it was last up 22 days 7 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. Rust Going Deep has had it on record since 25 September 2026.
What is the Rust version for LOCAL SERVER?
The version on LOCAL SERVER is Rust network protocol 2633 and build 165217, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe details
When does LOCAL SERVER wipe?
Too few wipes are on record for LOCAL SERVER to show its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. The world you are on now was created 22 days 7 hours.
Rules and settings
What settings are in place on LOCAL SERVER?
No gather rate appears in the name of LOCAL SERVER. 8 players is the group cap, the game's default. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. Plugins or settings change the game, so the browser lists it as Modded. Oxide plugins are running here. VAC is on: Valve's anti-cheat is active.
Which map is active on LOCAL SERVER?
A procedural map, generated by the game, is in play on LOCAL SERVER.
Population
Is LOCAL SERVER busy?
The last sighting of LOCAL SERVER was 22 days 7 hours ago; it is offline right now.
Where does LOCAL SERVER sit in the rankings?
Over the last seven days, LOCAL SERVER is #16,490 by player hours, among the top 71% of all ranked servers.
Join info
How do you get into LOCAL SERVER?
Open Rust and press F1, then type client.connect 85.93.1.57:28015. Alternatively, click Launch Rust on this page to join via Steam.