Wrong Pixel
Offline 86.123.38.121:28015 checked 12d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 303/ 400
- 186/ 225
- 120/ 100
- 388/ 1000
- 30/ 700
Quick answers
Tags and search
Where does Wrong Pixel appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include Wrong Pixel: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on Wrong Pixel?
The server browser shows these tags for Wrong Pixel: gmrust (Game mode): This is the standard Rust survival experience; mp10 (Max players): There are 10 slots on this server; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): To join, your game has to be on protocol 2634; cs166652 (Build): The build number is 166652; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): No region is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server details
What's the location of Wrong Pixel?
There is no published region for Wrong Pixel. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. To connect, use 86.123.38.121:28015.
What's the uptime like for Wrong Pixel?
Wrong Pixel is down at the moment; it was last up 12 days 10 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. 5 October 2026 is when Rust Going Deep first saw it.
What Rust version is Wrong Pixel on?
Rust network protocol 2634 and build 166652 is what Wrong Pixel runs, on Windows. The protocol must match to join; Steam will update your game.
Wipe info
What schedule does Wrong Pixel follow for wipes?
The wipes recorded for Wrong Pixel are too few to reveal its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. This world has been running since 12 days 11 hours ago.
Rules and settings
What settings and rules have been applied to Wrong Pixel?
No gather rate appears in the name of Wrong Pixel. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. Plugins or settings change the game, so the browser lists it as Modded. You will find Oxide plugins installed. VAC, Valve's anti-cheat, is enabled.
Which map is active on Wrong Pixel?
Wrong Pixel uses a game-generated procedural map.
Player stats
Is Wrong Pixel busy?
Right now Wrong Pixel is offline, with its last appearance 12 days 10 hours ago.
What position does Wrong Pixel hold in the server rankings?
Over the last seven days, Wrong Pixel is #15,953 by player hours, among the top 71% of all ranked servers.
Join info
What's the way to join Wrong Pixel?
To join, open Rust, hit F1, and enter client.connect 86.123.38.121:28015. Or click Launch Rust on this page to open the game through Steam and connect.