Skunk City
Offline 86.139.0.62:28015 checked 29d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 18 Sep, 18:49 UTC29d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 244/ 400
- 180/ 225
- 133/ 100
- 290/ 1000
- 22/ 700
Quick answers
Tags and search
Where does Skunk City appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include Skunk City: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What's the meaning of the tags on Skunk City?
Skunk City's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp10 (Max players): There are 10 slots on this server; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): To join, your game has to be on protocol 2633; cs164530 (Build): This server runs build 164530; ptrak (Networking): Standard RakNet networking; $r? (Region code): No region is set; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game; ^y (Carbon): Plugins are handled by Carbon. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
About the server
What location is Skunk City in?
Skunk City does not put out a region. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. You can reach it at 86.139.0.62:28015.
Is Skunk City up, and how often does it stay online?
Skunk City is down at the moment; it was last up 29 days 13 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. Rust Going Deep has had it on record since 18 September 2026.
What is the Rust version for Skunk City?
The version on Skunk City is Rust network protocol 2633 and build 164530, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe details
How often does Skunk City wipe?
The wipes recorded for Skunk City are too few to reveal its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. The world you are on now was created 29 days 14 hours.
What can you expect on wipe day at Skunk City?
Across its recent wipes, the average busiest point drew 1 players. On the latest wipe, 1 hours passed before the crowd peaked.
Settings and map
What settings and rules have been applied to Skunk City?
Its name does not state a gather rate for Skunk City. Up to 8 players per group, which is the default. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. Plugins or settings change the game, so the browser lists it as Modded. You will find Carbon plugins installed. VAC is on: Valve's anti-cheat is active.
Population
Is Skunk City busy?
Skunk City was last seen 29 days 13 hours ago and is offline as you read this.
What's Skunk City's rank among Rust servers?
For player hours in the last seven days, Skunk City ranks #13,281, within the top – of ranked servers.
Join info
How do you get into Skunk City?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 86.139.0.62:28015.