Skip to the content
Dive report

Local Server2 HUB

Offline 86.146.176.163:28025 checked 21h ago

moddedoxide
Drop in
0/ 10 players now 0% full
07-day averagepeak 1
#14,495ranktop 66%
2d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

AveragePeak
00.250.50.75111:0013:0018:0020:0010:0012:00

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k15 Oct16 Oct17 Oct18 Oct

Top 66% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does Local Server2 HUB appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include Local Server2 HUB: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

What's the meaning of the tags on Local Server2 HUB?

gmrust (Game mode): Survival, as standard Rust does it; mp10 (Max players): It holds 10 players; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs167781 (Build): The build number is 167781; ptrak (Networking): Standard RakNet networking; $r? (Region code): The region field is empty; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Plugins or settings make changes, so it's listed as Modded — that is the tag list Local Server2 HUB puts out for the game's server browser. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

About the server

What's the location of Local Server2 HUB?

No region comes from Local Server2 HUB. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. The endpoint is 86.146.176.163:28025.

Is Local Server2 HUB up, and how often does it stay online?

The server Local Server2 HUB is not reachable at the moment; the last sighting was 21 hours ago. In the last full 2 days, 14 of 48 hours were online, 29% uptime. The first sighting by Rust Going Deep was on 15 October 2026.

What Rust version is Local Server2 HUB on?

The version on Local Server2 HUB is Rust network protocol 2634 and build 167781, on Windows. Steam handles the update; you just need your game on the matching protocol to join.

Wipe details

How often does Local Server2 HUB wipe?

Local Server2 HUB's rhythm is unclear because not enough wipes are on record yet. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. This world has been running since 2 days 13 hours ago.

Settings and map

What settings are in place on Local Server2 HUB?

Its name does not state a gather rate for Local Server2 HUB. 8 players is the group cap, the game's default. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. The server browser puts it under Modded, as plugins or settings alter the game. Oxide plugins are running here. VAC is on: Valve's anti-cheat is active.

What's the map on Local Server2 HUB?

A procedural map, generated by the game, is in play on Local Server2 HUB.

Player count

Is Local Server2 HUB busy?

The last sighting of Local Server2 HUB was 21 hours ago; it is offline right now. The seven-day average is 0 players, with a peak of 1. Over the last 48 hours, 19:00 UTC drew the most players, 0 on average.

What position does Local Server2 HUB hold in the server rankings?

Over the last seven days, Local Server2 HUB is #14,495 by player hours, among the top 66% of all ranked servers.

Join info

How do you get into Local Server2 HUB?

To join, open Rust, hit F1, and enter client.connect 86.146.176.163:28025. Or click Launch Rust on this page to open the game through Steam and connect.

What each one means

Server tags

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust does it.
mp10
Max players It holds 10 players.
ts8
Group limit It uses the default team limit: 8.
v2634
Protocol This server runs game protocol 2634, so your game must match that version to join.
cs167781
Build The build number is 167781.
ptrak
Networking Standard RakNet networking.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded Plugins or settings make changes, so it's listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.