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Dive report

#RAGS PRODUCTION TEST SERVER

Offline 86.159.123.208:28015 checked 2d ago

moddedcarbon
Drop in
1/ 100 players now 1% full
17-day averagepeak 1
#7,954ranktop 36%
2d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k9 Oct11 Oct13 Oct14 Oct16 Oct18 Oct

Top 36% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 09:08 UTC3d ago 1 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does #RAGS PRODUCTION TEST SERVER appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry #RAGS PRODUCTION TEST SERVER are: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

How should you read the tags on #RAGS PRODUCTION TEST SERVER?

gmrust (Game mode): Survival, as standard Rust does it; mp100 (Max players): It holds 100 players; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs167781 (Build): This server runs build 167781; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region is set; ^z (Modded): Plugins or settings make changes, so it's listed as Modded; ^y (Carbon): Plugins are handled by Carbon — that is the tag list #RAGS PRODUCTION TEST SERVER puts out for the game's server browser. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.

About the server

What location is #RAGS PRODUCTION TEST SERVER in?

No region comes from #RAGS PRODUCTION TEST SERVER. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. To connect, use 86.159.123.208:28015.

How reliable is #RAGS PRODUCTION TEST SERVER?

Right now #RAGS PRODUCTION TEST SERVER is offline, having last been seen 2 days 17 hours ago. In the last full 7 days, 17 of 168 hours were online, 10% uptime. 9 October 2026 is when Rust Going Deep first saw it.

What Rust version is #RAGS PRODUCTION TEST SERVER on?

The version on #RAGS PRODUCTION TEST SERVER is Rust network protocol 2634 and build 167781, on Windows. Steam handles the update; you just need your game on the matching protocol to join.

Wipe details

How often does #RAGS PRODUCTION TEST SERVER wipe?

Too few wipes are on record for #RAGS PRODUCTION TEST SERVER to show its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. This world has been running since 2 days 23 hours ago.

What happens on wipe day at #RAGS PRODUCTION TEST SERVER?

The average peak across recent wipes is 1 players. On the latest wipe, 0 hours passed before the crowd peaked.

Rules and settings

What settings and rules have been applied to #RAGS PRODUCTION TEST SERVER?

Its name does not state a gather rate for #RAGS PRODUCTION TEST SERVER. The group limit is the game's default of 8 players. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. In the server browser it sits under Modded, where plugins or settings change the game. Plugins in use: Carbon. VAC is on: Valve's anti-cheat is active.

Player stats

What's the population like on #RAGS PRODUCTION TEST SERVER?

#RAGS PRODUCTION TEST SERVER was last seen 2 days 17 hours ago and is offline as you read this. For the past week, players averaged 1 with a high of 1.

Where does #RAGS PRODUCTION TEST SERVER sit in the rankings?

For player hours in the last seven days, #RAGS PRODUCTION TEST SERVER ranks #7,954, within the top 36% of ranked servers.

Join info

How do you get into #RAGS PRODUCTION TEST SERVER?

Open Rust and press F1, then type client.connect 86.159.123.208:28015. Alternatively, click Launch Rust on this page to join via Steam.

What each one means

Server tags

Published as mp100,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode Survival, as standard Rust does it.
mp100
Max players It holds 100 players.
ts8
Group limit It uses the default team limit: 8.
v2634
Protocol This server runs game protocol 2634, so your game must match that version to join.
cs167781
Build This server runs build 167781.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code No region is set.

Mods and access

^z
Modded Plugins or settings make changes, so it's listed as Modded.
^y
Carbon Plugins are handled by Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.