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Dive report

MattOS Experimental Playtest Server

Offline 86.21.55.201:28019 checked 25d ago

moddedcarbon
Drop in
0/ 100 players now 0% full
07-day averagepeak –
#15,460ranktop 67%
25d agolast wipeno schedule published
–next wipeno rhythm it keeps

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep25 Sep27 Sep29 Sep

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.3 daysbetween real wipes
on rhythm88%of its recent wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Tue 22 SepTue 22 SepMon 21 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 22 Sep, 13:20 UTC25d ago 0 – running 0
Tue 22 Sep, 06:41 UTC26d ago 0 – 0.3 days 0
Mon 21 Sep, 23:53 UTC26d ago 0 – 0.3 days 0
Mon 21 Sep, 17:41 UTC26d ago 0 – 0.3 days 0
Mon 21 Sep, 10:47 UTC26d ago 0 – 0.3 days 0
Mon 21 Sep, 03:44 UTC27d ago 0 – 0.3 days 0
Sun 20 Sep, 21:25 UTC27d ago 0 – 0.3 days 0
Sun 20 Sep, 14:39 UTC27d ago 0 – 0.3 days 0
Sun 20 Sep, 06:35 UTC28d ago 0 – 0.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and search

Where does MattOS Experimental Playtest Server appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include MattOS Experimental Playtest Server: Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

What's the meaning of the tags on MattOS Experimental Playtest Server?

MattOS Experimental Playtest Server's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp100 (Max players): The slot count is 100; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): To join, your game has to be on protocol 2633; cs164530 (Build): The build number is 164530; ptrak (Networking): Standard RakNet networking; $r? (Region code): It has no region code; ^z (Modded): Plugins or settings make changes, so it's listed as Modded; ^y (Carbon): This server relies on Carbon for plugins. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.

About the server

What location is MattOS Experimental Playtest Server in?

MattOS Experimental Playtest Server does not put out a region. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. You can reach it at 86.21.55.201:28019.

What's the uptime like for MattOS Experimental Playtest Server?

MattOS Experimental Playtest Server is down at the moment; it was last up 25 days 16 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. The first sighting by Rust Going Deep was on 17 September 2026.

What Rust version is MattOS Experimental Playtest Server on?

Rust network protocol 2633 and build 164530 is what MattOS Experimental Playtest Server runs, on Windows. Steam handles the update; you just need your game on the matching protocol to join.

Wipe schedule

How often does MattOS Experimental Playtest Server wipe?

There is no next wipe to predict because MattOS Experimental Playtest Server wipes at irregular times. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. The world you are on now was created 25 days 17 hours.

What happens on wipe day at MattOS Experimental Playtest Server?

Across its recent wipes, the average busiest point drew 0 players. 0 hours after the latest wipe started, the crowd hit its peak.

Rules and settings

What settings and rules have been applied to MattOS Experimental Playtest Server?

The name of MattOS Experimental Playtest Server contains no gather rate. 8 players is the group cap, the game's default. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. Plugins or settings change the game, so the browser lists it as Modded. Plugins in use: Carbon. The server runs Valve's anti-cheat, VAC.

Which map is active on MattOS Experimental Playtest Server?

A procedural map, generated by the game, is in play on MattOS Experimental Playtest Server.

Player count

What's the population like on MattOS Experimental Playtest Server?

MattOS Experimental Playtest Server was last seen 25 days 16 hours ago and is offline as you read this.

Where does MattOS Experimental Playtest Server sit in the rankings?

Over the last seven days, MattOS Experimental Playtest Server is #15,460 by player hours, among the top 67% of all ranked servers.

How to join

How do you get into MattOS Experimental Playtest Server?

To join, open Rust, hit F1, and enter client.connect 86.21.55.201:28019. Or click Launch Rust on this page to open the game through Steam and connect.

What each one means

Server tags

Published as mp100,ptrak,$r?,v2633,gmrust,cs164530,ts8,^z,^y

Game

gmrust
Game mode Survival, as standard Rust does it.
mp100
Max players The slot count is 100.
ts8
Group limit Teams cap at 8, which is the game default.
v2633
Protocol To join, your game has to be on protocol 2633.
cs164530
Build The build number is 164530.
ptrak
Networking Standard RakNet networking.
$r?
Region code It has no region code.

Mods and access

^z
Modded Plugins or settings make changes, so it's listed as Modded.
^y
Carbon This server relies on Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.