Skip to the content
Dive report

Carbon Local Development

Offline 86.26.236.220:28015 checked 1d ago

moddedcarbon
Drop in
1/ 50 players now 2% full
17-day averagepeak 1
#14,513ranktop 66%
12d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k5 Oct7 Oct10 Oct12 Oct15 Oct17 Oct

Top 66% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and search

Where does Carbon Local Development appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include Carbon Local Development: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the tags on Carbon Local Development?

Carbon Local Development's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp50 (Max players): The slot count is 50; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs166652 (Build): It's on build 166652; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The region field is empty; ^z (Modded): The Modded category fits: plugins or settings are in play; ^y (Carbon): Carbon is the plugin framework it uses. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

Server info

Where can you find Carbon Local Development?

There is no published region for Carbon Local Development. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. To connect, use 86.26.236.220:28015.

What's the uptime like for Carbon Local Development?

Carbon Local Development is down at the moment; it was last up 46 hours ago. Over the past full 7 days it stayed up for 7 of 168 hours, or 4%. 4 October 2026 is when Rust Going Deep first saw it.

What Rust version is Carbon Local Development on?

The version on Carbon Local Development is Rust network protocol 2634 and build 166652, on Windows. Steam handles the update; you just need your game on the matching protocol to join.

Wipe details

How often does Carbon Local Development wipe?

The wipes recorded for Carbon Local Development are too few to reveal its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. 12 days 22 hours is how long ago this world came into being.

Map and rules

What settings and rules have been applied to Carbon Local Development?

Its name does not state a gather rate for Carbon Local Development. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. In the server browser it sits under Modded, where plugins or settings change the game. You will find Carbon plugins installed. VAC, Valve's anti-cheat, is enabled.

What's the map on Carbon Local Development?

The map on Carbon Local Development is procedural, made by the game.

Player count

How many players are on Carbon Local Development?

The last sighting of Carbon Local Development was 46 hours ago; it is offline right now. For the past week, players averaged 1 with a high of 1. Over the last 48 hours, 22:00 UTC drew the most players, 1 on average.

What position does Carbon Local Development hold in the server rankings?

Over the last seven days, Carbon Local Development is #14,513 by player hours, among the top 66% of all ranked servers.

Join info

How do you get into Carbon Local Development?

Open Rust and press F1, then type client.connect 86.26.236.220:28015. Alternatively, click Launch Rust on this page to join via Steam.

What each one means

Server tags

Published as mp50,ptrak,$r?,v2634,gmrust,cs166652,ts8,^z,^y

Game

gmrust
Game mode Survival, as standard Rust does it.
mp50
Max players The slot count is 50.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol This server runs game protocol 2634, so your game must match that version to join.
cs166652
Build It's on build 166652.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code The region field is empty.

Mods and access

^z
Modded The Modded category fits: plugins or settings are in play.
^y
Carbon Carbon is the plugin framework it uses.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.