smp001
Offline 86.94.236.212:28015 checked 12d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 19/ 100
- 179/ 400
- 119/ 225
- 124/ 100
- 167/ 1000
- 9/ 700
Quick answers
Tags and filters
Where does smp001 appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include smp001: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on smp001?
smp001's game browser tags read: gmrust (Game mode): This is the standard Rust survival experience; mp10 (Max players): The slot count is 10; ts8 (Group limit): It uses the default team limit: 8; v2631 (Protocol): This server runs game protocol 2631, so your game must match that version to join; cs158240 (Build): This server runs build 158240; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The region field is empty; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The Modded category fits: plugins or settings are in play. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server info
What location is smp001 in?
smp001 does not put out a region. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. To connect, use 86.94.236.212:28015.
Is smp001 up, and how often does it stay online?
Right now smp001 is offline, having last been seen 12 days 17 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. The first sighting by Rust Going Deep was on 5 October 2026.
What Rust version is smp001 on?
On Windows, smp001 runs Rust network protocol 2631 and build 158240. Steam handles the update; you just need your game on the matching protocol to join.
Wipe info
How often does smp001 wipe?
The wipes recorded for smp001 are too few to reveal its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. 97 days 17 hours is how long ago this world came into being.
Settings and map
What settings and rules have been applied to smp001?
Its name does not state a gather rate for smp001. 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. In the server browser it sits under Modded, where plugins or settings change the game. Plugins in use: Oxide. VAC is on: Valve's anti-cheat is active.
Which map is active on smp001?
smp001 uses a game-generated procedural map.
Population
What's the population like on smp001?
The last sighting of smp001 was 12 days 17 hours ago; it is offline right now.
Where does smp001 sit in the rankings?
For player hours in the last seven days, smp001 ranks #15,982, within the top 71% of ranked servers.
How to join
What's the process to join smp001?
To join, open Rust, hit F1, and enter client.connect 86.94.236.212:28015. Or click Launch Rust on this page to open the game through Steam and connect.