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Dive report

TEAM PROJECT

Offline EU 87.117.33.33:28015 checked 1d ago

weekly wipes vanillamoddedoxide
Drop in
0/ 150 players now 0% full
07-day averagepeak 1
#11,839ranktop 54% · #2343 in EU
3d agolast wipeweekly schedule
3d 5hnext wipeWed 21 Oct, 16:46 UTC

Players

AveragePeak
00.250.50.75117:0018:00

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep1 Oct7 Oct12 Oct18 Oct

Top 54% of all ranked servers, top 80% in EU. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Wednesday 21 October, 16:46 UTC, in 3d 5h. Its weekly schedule tag · low confidence

usual gap8.3 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 3

Coming wipes

  • 3d 5h
    Wed 21 Oct, 16:46 UTC
  • 10d 5h
    Wed 28 Oct, 16:46 UTC
  • 17d 5h
    Wed 4 Nov, 16:46 UTC
  • 18d 7h
    Thu 5 Nov, 19:00 UTC
    FW
  • 24d 5h
    Wed 11 Nov, 16:46 UTC
  • 31d 5h
    Wed 18 Nov, 16:46 UTC
  • 38d 5h
    Wed 25 Nov, 16:46 UTC

The first 48 hours of its last wipes

Wed 14 OctSun 4 OctTue 22 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 16:46 UTC3d ago 1 – running 1
Sun 4 Oct, 16:50 UTC13d ago 0 – 10 days 1
Tue 22 Sep, 18:39 UTC25d ago 1 halved by day 3 11.9 days 0
Sun 20 Sep, 08:43 UTC28d ago 0 – 2.4 days 1
Sun 13 Sep, 19:56 UTC34d ago 0 – 6.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does TEAM PROJECT appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include TEAM PROJECT: EU Rust servers, live, Modded Rust servers and Best Rust battlefield servers. The server list shows it under Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.

How should you read the tags on TEAM PROJECT?

The server browser shows these tags for TEAM PROJECT: gmvanilla (Game mode): It's vanilla survival; mp150 (Max players): It holds 150 players; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs167781 (Build): This server runs build 167781; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): The region field is empty; ^w (Weekly): It wipes once a week; ^v (Vanilla): No changed rates, no kits, no rule tweaks: this is the game Facepunch released; ^i (Battlefield): Quick PvP, helped by kits and higher rates; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The Modded category fits: plugins or settings are in play; EU (Europe): Its browser listing sits under Europe. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

Server info

Is TEAM PROJECT lag-free?

It averaged 234 server fps over the last 48 hours, with a low of 234. At its peak it carried 7,996 entities, including buildings and deployables. The top memory figure was 1,190 MB. A climbing entity count together with low fps is what feels like lag to players.

What location is TEAM PROJECT in?

Its location is Europe, according to the EU tag TEAM PROJECT displays. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. To connect, use 87.117.33.33:28015.

How reliable is TEAM PROJECT?

Right now TEAM PROJECT is offline, having last been seen 40 hours ago. Its reported uptime shows a restart about 18 minutes ago. It was up 4% of the time over the last full 7 days, 6 of 168 hours. 13 September 2026 is when Rust Going Deep first saw it.

What Rust version is TEAM PROJECT on?

On Linux, TEAM PROJECT runs Rust network protocol 2634 and build 167781. Steam handles the update; you just need your game on the matching protocol to join.

Wipe info

How often does TEAM PROJECT wipe?

With too few wipes recorded for TEAM PROJECT to confirm the schedule, the prediction goes by its tag. Wednesday 21 October at 16:46 UTC is when the next wipe is due. The world you are on now was created 3 days 18 hours. The tags show wipes set to happen every week.

What can you expect on wipe day at TEAM PROJECT?

Recent wipes have averaged a busiest crowd of 1 players. On the latest wipe, 0 hours passed before the crowd peaked. Recent wipes kept the crowd above half that peak until the next wipe 0% of the time. By day 3, the pop had dropped under half.

Map and rules

What settings and rules have been applied to TEAM PROJECT?

The name of TEAM PROJECT contains no gather rate. 8 players is the group cap, the game's default. It runs battlefield, high rates and kits for fast PvP. In the server browser it sits under Modded, where plugins or settings change the game. Plugins in use: Oxide. Vanilla is its own description: no changed rates, no kits, no rule tweaks: this is the game Facepunch released. The server runs Valve's anti-cheat, VAC.

What's the map on TEAM PROJECT?

A game-generated procedural map of size 1,750 with seed 1337 is in play on TEAM PROJECT. The map is reproducible from its size and seed, so RustMaps can show it from this page. You will see the map named: Custom Map.

Player stats

What's the population like on TEAM PROJECT?

The last sighting of TEAM PROJECT was 40 hours ago; it is offline right now. The seven-day average is 0 players, with a peak of 1. Over the last 48 hours, 17:00 UTC drew the most players, 0 on average.

What position does TEAM PROJECT hold in the server rankings?

TEAM PROJECT ranks #11,839 for player hours over the last seven days, #2,343 in Europe and in the top 54% of ranked servers.

Getting in

How do you get into TEAM PROJECT?

Open Rust and press F1, then type client.connect 87.117.33.33:28015. Alternatively, click Launch Rust on this page to join via Steam.

What each one means

Server tags

Published as mp150,ptrak,$r?,v2634,^w,^v,^i,EU,gmvanilla,cs167781,ts8,^o^z

Game

gmvanilla
Game mode It's vanilla survival.
mp150
Max players It holds 150 players.
ts8
Group limit The default team size of 8 applies here.
v2634
Protocol The protocol is 2634; a different version won't get you in.
cs167781
Build This server runs build 167781.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code The region field is empty.

Wipe schedule

^w
Weekly It wipes once a week.

Difficulty

^v
Vanilla No changed rates, no kits, no rule tweaks: this is the game Facepunch released.

Gameplay

^i
Battlefield Quick PvP, helped by kits and higher rates.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded The Modded category fits: plugins or settings are in play.

Region

EU
Europe Its browser listing sits under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.