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Dive report

RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf

Offline 87.192.103.104:28015 checked 1d ago

2x moddedoxide
Drop in
0/ 200 players now 0% full
07-day averagepeak 1
#15,324ranktop 69%
1d agolast wipeno schedule published
–next wipeno rhythm it keeps

Players

AveragePeakWipe
0123415:0016:0017:0018:0019:0020:00Wiped Fri 16 Oct, 16:05 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
05010015020015:0016:0017:0018:0019:0020:00Wiped Fri 16 Oct, 16:05 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep1 Oct7 Oct12 Oct18 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap5.1 daysbetween real wipes
on rhythm14%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 2

The first 48 hours of its last wipes

Fri 9 OctThu 8 OctFri 2 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 21 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 16:05 UTC1d ago – – running 0
Fri 9 Oct, 16:05 UTC8d ago 1 halved by day 2 7 days 0
Thu 8 Oct, 21:22 UTC9d ago 1 – 0.8 days 0
Fri 2 Oct, 16:04 UTC15d ago 0 – 6.2 days 0
Thu 1 Oct, 23:03 UTC FW16d ago 0 – 0.7 days 0
Sat 26 Sep, 20:54 UTC21d ago 0 – 5.1 days 0
Fri 25 Sep, 16:05 UTC22d ago 1 – 1.2 days 0
Fri 18 Sep, 16:05 UTC29d ago 0 – 7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf: 2x Rust servers and Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days; Gather rate: 2x.

What's the meaning of the tags on RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf?

RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp200 (Max players): There are 200 slots on this server; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs167231 (Build): The build number is 167231; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): The region field is empty; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

Server details

What's the performance like on RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf?

Average server fps for the last 48 hours was 152, and the lowest was 139. At its peak it carried 93,474 entities, including buildings and deployables. 2,204 MB was the highest memory it used. What players notice as lag comes from low fps and a rising entity count.

What location is RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf in?

No region comes from RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. You can reach it at 87.192.103.104:28015.

Is RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf up, and how often does it stay online?

The server RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf is not reachable at the moment; the last sighting was 41 hours ago. Its reported uptime shows a restart about 4 hours ago. In the last full 7 days, 140 of 168 hours were online, 83% uptime. Rust Going Deep has had it on record since 13 September 2026.

What Rust version is RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf on?

The version on RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf is Rust network protocol 2634 and build 167231, on Linux. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe details

When does RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf wipe?

No next wipe can be predicted for RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf, which wipes at irregular times. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. This world has been running since 46 hours ago.

What can you expect on wipe day at RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf?

Across its recent wipes, the average busiest point drew 1 players. On the latest wipe, 21 hours passed before the crowd peaked. Recent wipes kept the crowd above half that peak until the next wipe 0% of the time. By day 2, the pop had dropped under half.

Settings and map

Which rules and settings is RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf running?

At 2x gather, RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf does what its name suggests. The group limit is the game's default of 8 players. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. The server browser puts it under Modded, as plugins or settings alter the game. You will find Oxide plugins installed. The server runs Valve's anti-cheat, VAC.

Which map is active on RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf?

A game-generated procedural map of size 4,000 with seed 1172717498 is in play on RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf. RustMaps can display it from this page because the same size and seed yield the same map.

Population

Is RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf busy?

RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf was last seen 41 hours ago and is offline as you read this. The seven-day average is 0 players, with a peak of 1.

What position does RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf hold in the server rankings?

Over the last seven days, RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf is #15,324 by player hours, among the top 69% of all ranked servers.

Getting in

How do you get into RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf?

Open Rust and press F1, then type client.connect 87.192.103.104:28015. Alternatively, click Launch Rust on this page to join via Steam.

What each one means

Server tags

Published as mp200,ptrak,$r?,v2634,gmrust,cs167231,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust does it.
mp200
Max players There are 200 slots on this server.
ts8
Group limit The default team size of 8 applies here.
v2634
Protocol This server runs game protocol 2634, so your game must match that version to join.
cs167231
Build The build number is 167231.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded You'll see it in Modded, since plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.