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Dive report

[UZ] Rust Tashkent | Vanilla Trio | Full Wipe | 16.10

Online 87.192.230.75:28015 checked 11m ago

trio weekly wipes vanillaoxide
Drop in
14/ 200 players now 7% full
77-day averagepeak 36
#1,251ranktop 6%
1d agolast wipeweekly schedule
5d 3hnext wipeFri 23 Oct, 14:54 UTC

Players

AveragePeakWipe
01020304011:0020:0005:0015:0000:0009:00Wiped Fri 16 Oct, 14:54 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
02040608011:0020:0005:0015:0000:0009:00Wiped Fri 16 Oct, 14:54 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep26 Sep1 Oct7 Oct12 Oct18 Oct

Top 6% of all ranked servers, and #118 of the trio servers (top 19%). Ranked on player hours over the last seven days.

Wipe schedule

fixed weekdays

Next wipe Friday 23 October, 14:54 UTC, in 5d 3h. Every Friday at 14:54 UTC · high confidence

usual gap7 daysbetween real wipes
on rhythm83%of its recent wipes
wipe-day peak37players, last three wipes
crowd held0%else halves by day 3

Coming wipes

  • 5d 3h
    Fri 23 Oct, 14:54 UTC
  • 12d 3h
    Fri 30 Oct, 14:54 UTC
  • 18d 8h
    Thu 5 Nov, 19:00 UTC
    FW
  • 19d 3h
    Fri 6 Nov, 14:54 UTC
  • 26d 3h
    Fri 13 Nov, 14:54 UTC
  • 33d 3h
    Fri 20 Nov, 14:54 UTC
  • 40d 3h
    Fri 27 Nov, 14:54 UTC

The first 48 hours of its last wipes

Fri 9 OctFri 2 OctFri 2 Oct
020406080+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 44, 4 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 14:54 UTC1d ago – – running 3
Fri 9 Oct, 15:00 UTC8d ago 44 halved by day 3 7 days 4
Fri 2 Oct, 14:58 UTC15d ago 34 halved by day 3 7 days 7
Fri 2 Oct, 08:17 UTC16d ago 34 – 0.3 days 0
Fri 25 Sep, 15:23 UTC22d ago 16 halved by day 5 6.7 days 7
Fri 18 Sep, 15:22 UTC29d ago 30 halved by day 3 7 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does [UZ] Rust Tashkent | Vanilla Trio | Full Wipe | 16.10 appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include [UZ] Rust Tashkent | Vanilla Trio | Full Wipe | 16.10: Rust community servers, going deep, Trio Rust servers, live and Vanilla Rust servers. You can find it on the server list by these filters: Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Weekly ^w, Vanilla ^v and Oxide ^o; Group limit: Trio; Wipe schedule: Weekly; Last wipe: In the last 3 days; Players now: At least 10.

How should you read the tags on [UZ] Rust Tashkent | Vanilla Trio | Full Wipe | 16.10?

The server browser shows these tags for [UZ] Rust Tashkent | Vanilla Trio | Full Wipe | 16.10: gmrust (Game mode): Survival, as standard Rust does it; mp200 (Max players): There are 200 slots on this server; ts3 (Group limit): The team limit is 3; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs166652 (Build): It's on build 166652; ptrak (Networking): Standard RakNet networking; $r? (Region code): The region field is empty; ^w (Weekly): It wipes once a week; ^v (Vanilla): No changed rates, no kits, no rule tweaks: this is the game Facepunch released; ^o (Oxide): Plugins run through Oxide (uMod). At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

Server details

Is [UZ] Rust Tashkent | Vanilla Trio | Full Wipe | 16.10 lag-free?

It averaged 60 server fps over the last 48 hours, with a low of 58. At its peak it carried 85,885 entities, including buildings and deployables. Memory use peaked at 3,676 MB. What players notice as lag comes from low fps and a rising entity count.

What's the location of [UZ] Rust Tashkent | Vanilla Trio | Full Wipe | 16.10?

There is no published region for [UZ] Rust Tashkent | Vanilla Trio | Full Wipe | 16.10. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. To connect, use 87.192.230.75:28015.

Is [UZ] Rust Tashkent | Vanilla Trio | Full Wipe | 16.10 up, and how often does it stay online?

Right now [UZ] Rust Tashkent | Vanilla Trio | Full Wipe | 16.10 is online. The uptime it gives puts the last restart at roughly 42 hours ago. Over the past full 7 days it stayed up for 168 of 168 hours, or 100%. Rust Going Deep has had it on record since 13 September 2026.

What Rust version is [UZ] Rust Tashkent | Vanilla Trio | Full Wipe | 16.10 on?

The version on [UZ] Rust Tashkent | Vanilla Trio | Full Wipe | 16.10 is Rust network protocol 2634 and build 166652, on Linux. The protocol must match to join; Steam will update your game.

Wipe details

What schedule does [UZ] Rust Tashkent | Vanilla Trio | Full Wipe | 16.10 follow for wipes?

[UZ] Rust Tashkent | Vanilla Trio | Full Wipe | 16.10 follows a every Friday at 14:54 UTC wipe pattern. Friday 23 October at 14:54 UTC is when the next wipe is due. 44 hours is how long ago this world came into being. Its tags carry a wipe schedule that runs weekly.

What happens on wipe day at [UZ] Rust Tashkent | Vanilla Trio | Full Wipe | 16.10?

Recent wipes have averaged a busiest crowd of 37 players. The peak crowd on the latest wipe came 4 hours in. Above half that peak until the next wipe: the crowd managed this in 0% of recent wipes. Otherwise, the crowd sank below half by day 3.

Settings and map

What settings and rules have been applied to [UZ] Rust Tashkent | Vanilla Trio | Full Wipe | 16.10?

Its name does not state a gather rate for [UZ] Rust Tashkent | Vanilla Trio | Full Wipe | 16.10. 3 players (trio) is the cap for a group. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. Community is where the server browser puts it, as a community server. Plugins in use: Oxide. It describes itself as vanilla, meaning no changed rates, no kits, no rule tweaks: this is the game Facepunch released. VAC is on: Valve's anti-cheat is active.

What's the map on [UZ] Rust Tashkent | Vanilla Trio | Full Wipe | 16.10?

A game-generated procedural map of size 3,500 with seed 1573025114 is in play on [UZ] Rust Tashkent | Vanilla Trio | Full Wipe | 16.10. You can see it on RustMaps from this page, since the same size and seed produce the same map.

Player stats

How many players are on [UZ] Rust Tashkent | Vanilla Trio | Full Wipe | 16.10?

[UZ] Rust Tashkent | Vanilla Trio | Full Wipe | 16.10 is holding 14 players on its 200 slots at the moment. The seven-day average is 7 players, with a peak of 36. The busiest point in the last 48 hours was 17:00 UTC, averaging 33 players.

What's [UZ] Rust Tashkent | Vanilla Trio | Full Wipe | 16.10's rank among Rust servers?

Over the last seven days, [UZ] Rust Tashkent | Vanilla Trio | Full Wipe | 16.10 is #1,251 by player hours, among the top 6% of all ranked servers. Within the trio group, its position is #118.

How to join

What's the way to join [UZ] Rust Tashkent | Vanilla Trio | Full Wipe | 16.10?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 87.192.230.75:28015. https://rustuz.uz is its website.

What each one means

Server tags

Published as mp200,ptrak,$r?,v2634,^w,^v,gmrust,cs166652,ts3,^o

Game

gmrust
Game mode Survival, as standard Rust does it.
mp200
Max players There are 200 slots on this server.
ts3
Group limit The team limit is 3.
v2634
Protocol The protocol is 2634; a different version won't get you in.
cs166652
Build It's on build 166652.
ptrak
Networking Standard RakNet networking.
$r?
Region code The region field is empty.

Wipe schedule

^w
Weekly It wipes once a week.

Difficulty

^v
Vanilla No changed rates, no kits, no rule tweaks: this is the game Facepunch released.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.