Rust Solo PvE
Offline 88.168.209.227:28015 checked 12d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 300/ 400
- 174/ 225
- 128/ 100
- 345/ 1000
- 26/ 700
Quick answers
Tags and listings
Where does Rust Solo PvE appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include Rust Solo PvE: Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on Rust Solo PvE?
Rust Solo PvE's game browser tags read: gmrust (Game mode): This is the standard Rust survival experience; mp1 (Max players): The slot count is 1; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game has to be on protocol 2634; cs166652 (Build): The build number is 166652; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): The region field is empty; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game; ^y (Carbon): This server relies on Carbon for plugins. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
About the server
What location is Rust Solo PvE in?
There is no published region for Rust Solo PvE. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. The endpoint is 88.168.209.227:28015.
How reliable is Rust Solo PvE?
The server Rust Solo PvE is not reachable at the moment; the last sighting was 12 days ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. Rust Going Deep has had it on record since 6 October 2026.
What Rust version is Rust Solo PvE on?
Rust network protocol 2634 and build 166652 is what Rust Solo PvE runs, on Windows. Steam handles the update; you just need your game on the matching protocol to join.
Wipe info
What schedule does Rust Solo PvE follow for wipes?
The wipes recorded for Rust Solo PvE are too few to reveal its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. 12 days is how long ago this world came into being.
Rules and settings
What settings and rules have been applied to Rust Solo PvE?
Its name does not state a gather rate for Rust Solo PvE. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. The server browser puts it under Modded, as plugins or settings alter the game. Plugins in use: Carbon. The server runs Valve's anti-cheat, VAC.
What's the map on Rust Solo PvE?
A procedural map, generated by the game, is in play on Rust Solo PvE.
Population
Is Rust Solo PvE busy?
Right now Rust Solo PvE is offline, with its last appearance 12 days ago.
Where does Rust Solo PvE sit in the rankings?
For player hours in the last seven days, Rust Solo PvE ranks #14,962, within the top 67% of ranked servers.
Getting in
How do you get into Rust Solo PvE?
Open Rust and press F1, then type client.connect 88.168.209.227:28015. Alternatively, click Launch Rust on this page to join via Steam.