IKS[211 Devblog]
Offline 88.201.151.129:27015 checked 14h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 39% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 19/ 100
- 176/ 400
- 116/ 225
- 135/ 100
- 167/ 1000
- 9/ 700
Quick answers
Tags and listings
Where does IKS[211 Devblog] appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include IKS[211 Devblog]: Modded Rust servers. Its entry appears under the filters Type: Modded; Last wipe: In the last week.
What's the meaning of the tags on IKS[211 Devblog]?
mp10 (Max players): There are 10 slots on this server; v2164 (Protocol): To join, your game has to be on protocol 2164; oxide (Oxide): This server uses Oxide (uMod) for plugins; modded (Modded): The Modded category fits: plugins or settings are in play; hb68d7370 (Custom tag): A plugin or the owner set this tag; it's not one Facepunch provides; stok (Custom tag): A plugin or the owner set this tag; it's not one Facepunch provides — that is the tag list IKS[211 Devblog] puts out for the game's server browser. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
Server info
What's the location of IKS[211 Devblog]?
There is no published region for IKS[211 Devblog]. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. The endpoint is 88.201.151.129:27015.
What's the uptime like for IKS[211 Devblog]?
The server IKS[211 Devblog] is not reachable at the moment; the last sighting was 14 hours ago. It was up 8% of the time over the last full 5 days, 10 of 120 hours. The first sighting by Rust Going Deep was on 12 October 2026.
What Rust version is IKS[211 Devblog] on?
On Windows, IKS[211 Devblog] runs Rust network protocol 2164. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe details
What schedule does IKS[211 Devblog] follow for wipes?
IKS[211 Devblog]'s rhythm is unclear because not enough wipes are on record yet. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. 5 days 9 hours is how long ago this world came into being.
Map and rules
Which rules and settings is IKS[211 Devblog] running?
The name of IKS[211 Devblog] contains no gather rate. The group limit is not published. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. The server browser puts it under Modded, as plugins or settings alter the game. VAC is off: Valve's anti-cheat is not active.
Player count
Is IKS[211 Devblog] busy?
Right now IKS[211 Devblog] is offline, with its last appearance 14 hours ago. The seven-day average is 1 players, with a peak of 1. Over the last 48 hours, 11:00 UTC drew the most players, 1 on average.
What position does IKS[211 Devblog] hold in the server rankings?
Over the last seven days, IKS[211 Devblog] is #8,644 by player hours, among the top 39% of all ranked servers.
Getting in
What's the way to join IKS[211 Devblog]?
To join, open Rust, hit F1, and enter client.connect 88.201.151.129:27015. Or click Launch Rust on this page to open the game through Steam and connect.