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Dive report

TroubleChute

Offline 88.216.154.246:28015 checked 8d ago

moddedoxide
Drop in
1/ 10 players now 10% full
07-day averagepeak –
#15,046ranktop 68%
8d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k9 Oct10 Oct12 Oct13 Oct15 Oct16 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does TroubleChute appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry TroubleChute are: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the tags on TroubleChute?

TroubleChute's game browser tags read: gmrust (Game mode): This is the standard Rust survival experience; mp10 (Max players): The slot count is 10; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs167398 (Build): The build number is 167398; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The Modded category fits: plugins or settings are in play. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

Server info

What location is TroubleChute in?

No region comes from TroubleChute. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. The endpoint is 88.216.154.246:28015.

Is TroubleChute up, and how often does it stay online?

Right now TroubleChute is offline, having last been seen 8 days 15 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. 9 October 2026 is when Rust Going Deep first saw it.

What Rust version is TroubleChute on?

On Windows, TroubleChute runs Rust network protocol 2634 and build 167398. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe details

What schedule does TroubleChute follow for wipes?

Too few wipes are on record for TroubleChute to show its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. 8 days 18 hours is how long ago this world came into being.

Settings and map

What settings are in place on TroubleChute?

Its name does not state a gather rate for TroubleChute. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. The server browser puts it under Modded, as plugins or settings alter the game. Plugins in use: Oxide. The server runs Valve's anti-cheat, VAC.

Which map is active on TroubleChute?

The map on TroubleChute is procedural, made by the game.

Population

How many players are on TroubleChute?

TroubleChute was last seen 8 days 15 hours ago and is offline as you read this.

What position does TroubleChute hold in the server rankings?

Over the last seven days, TroubleChute is #15,046 by player hours, among the top 68% of all ranked servers.

Join info

How do you get into TroubleChute?

To join, open Rust, hit F1, and enter client.connect 88.216.154.246:28015. Or click Launch Rust on this page to open the game through Steam and connect.

What each one means

Server tags

Published as mp10,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode This is the standard Rust survival experience.
mp10
Max players The slot count is 10.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol This server runs game protocol 2634, so your game must match that version to join.
cs167398
Build The build number is 167398.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code It has no region code.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded The Modded category fits: plugins or settings are in play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.