TroubleChute
Offline 88.216.154.246:28015 checked 8d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 25/ 100
- 103/ 400
- 53/ 225
- 124/ 100
- 96/ 1000
- 3/ 700
Quick answers
Tags and listings
Where does TroubleChute appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry TroubleChute are: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on TroubleChute?
TroubleChute's game browser tags read: gmrust (Game mode): This is the standard Rust survival experience; mp10 (Max players): The slot count is 10; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs167398 (Build): The build number is 167398; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The Modded category fits: plugins or settings are in play. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
Server info
What location is TroubleChute in?
No region comes from TroubleChute. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. The endpoint is 88.216.154.246:28015.
Is TroubleChute up, and how often does it stay online?
Right now TroubleChute is offline, having last been seen 8 days 15 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. 9 October 2026 is when Rust Going Deep first saw it.
What Rust version is TroubleChute on?
On Windows, TroubleChute runs Rust network protocol 2634 and build 167398. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe details
What schedule does TroubleChute follow for wipes?
Too few wipes are on record for TroubleChute to show its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. 8 days 18 hours is how long ago this world came into being.
Settings and map
What settings are in place on TroubleChute?
Its name does not state a gather rate for TroubleChute. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. The server browser puts it under Modded, as plugins or settings alter the game. Plugins in use: Oxide. The server runs Valve's anti-cheat, VAC.
Which map is active on TroubleChute?
The map on TroubleChute is procedural, made by the game.
Population
How many players are on TroubleChute?
TroubleChute was last seen 8 days 15 hours ago and is offline as you read this.
What position does TroubleChute hold in the server rankings?
Over the last seven days, TroubleChute is #15,046 by player hours, among the top 68% of all ranked servers.
Join info
How do you get into TroubleChute?
To join, open Rust, hit F1, and enter client.connect 88.216.154.246:28015. Or click Launch Rust on this page to open the game through Steam and connect.