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Dive report

IWGamin - Test (Closed)

Offline 88.95.199.55:28015 checked 12d ago

vanillamoddedoxide
Drop in
0/ 100 players now 0% full
07-day averagepeak –
#15,964ranktop 71%
20d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct3 Oct5 Oct8 Oct10 Oct12 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and search

Where does IWGamin - Test (Closed) appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include IWGamin - Test (Closed): Modded Rust servers. The server list shows it under Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more.

What's the meaning of the tags on IWGamin - Test (Closed)?

IWGamin - Test (Closed)'s game browser tags read: gmrust (Game mode): This is the standard Rust survival experience; mp100 (Max players): It holds 100 players; ts8 (Group limit): It uses the default team limit: 8; v2633 (Protocol): The protocol is 2633; a different version won't get you in; cs165217 (Build): This server runs build 165217; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The region field is empty; ^v (Vanilla): Facepunch's version, untouched: no rate changes, no kits, no extra rules; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

Server info

What's the location of IWGamin - Test (Closed)?

No region comes from IWGamin - Test (Closed). Rust Going Deep reports the location a server claims; it does not check where the machine actually is. To connect, use 88.95.199.55:28015.

How reliable is IWGamin - Test (Closed)?

The server IWGamin - Test (Closed) is not reachable at the moment; the last sighting was 12 days 10 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. The first sighting by Rust Going Deep was on 1 October 2026.

What Rust version is IWGamin - Test (Closed) on?

The version on IWGamin - Test (Closed) is Rust network protocol 2633 and build 165217, on Linux. Steam handles the update; you just need your game on the matching protocol to join.

Wipe info

When does IWGamin - Test (Closed) wipe?

The wipes recorded for IWGamin - Test (Closed) are too few to reveal its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. The world you are on now was created 20 days 20 hours.

Settings and map

What settings are in place on IWGamin - Test (Closed)?

Its name does not state a gather rate for IWGamin - Test (Closed). Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. The server browser puts it under Modded, as plugins or settings alter the game. Oxide plugins are running here. It describes itself as vanilla, meaning facepunch's version, untouched: no rate changes, no kits, no extra rules. VAC, Valve's anti-cheat, is enabled.

Which map is active on IWGamin - Test (Closed)?

A game-generated procedural map of size 3,500 with seed 12345 is in play on IWGamin - Test (Closed). RustMaps can display it from this page because the same size and seed yield the same map.

Player stats

Is IWGamin - Test (Closed) busy?

IWGamin - Test (Closed) was last seen 12 days 10 hours ago and is offline as you read this.

What's IWGamin - Test (Closed)'s rank among Rust servers?

Over the last seven days, IWGamin - Test (Closed) is #15,964 by player hours, among the top 71% of all ranked servers.

How to join

What's the process to join IWGamin - Test (Closed)?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 88.95.199.55:28015.

What each one means

Server tags

Published as mp100,ptrak,$r?,v2633,^v,gmrust,cs165217,ts8,^o^z

Game

gmrust
Game mode This is the standard Rust survival experience.
mp100
Max players It holds 100 players.
ts8
Group limit It uses the default team limit: 8.
v2633
Protocol The protocol is 2633; a different version won't get you in.
cs165217
Build This server runs build 165217.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code The region field is empty.

Difficulty

^v
Vanilla Facepunch's version, untouched: no rate changes, no kits, no extra rules.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded You'll see it in Modded, since plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.