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Dive report

TEAM PROJECT

Offline EU 89.105.199.215:28015 checked 28d ago

weekly wipes vanillamoddedoxide
Drop in
0/ 150 players now 0% full
07-day averagepeak –
#15,481rank#2534 in EU
28d agolast wipeweekly schedule
6d 22hnext wipeSun 25 Oct, 08:43 UTC

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep23 Sep24 Sep26 Sep27 Sep

Wipe schedule

Next wipe Sunday 25 October, 08:43 UTC, in 6d 22h. Weekly: 7 days after its last wipe

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does TEAM PROJECT appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry TEAM PROJECT are: EU Rust servers, live, Modded Rust servers and Best Rust battlefield servers. You can find it on the server list by these filters: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.

What's the meaning of the tags on TEAM PROJECT?

gmvanilla (Game mode): It's vanilla survival; mp150 (Max players): There are 150 slots on this server; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): To join, your game has to be on protocol 2633; cs164530 (Build): It's on build 164530; ptrak (Networking): Standard RakNet networking; $r? (Region code): No region is set; ^w (Weekly): It wipes once a week; ^v (Vanilla): It's the vanilla game: rates, kits and rules are all standard; ^i (Battlefield): Quick PvP, helped by kits and higher rates; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings make changes, so it's listed as Modded; EU (Europe): Its browser listing sits under Europe — that is the tag list TEAM PROJECT puts out for the game's server browser. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.

Server details

What's the location of TEAM PROJECT?

The EU tag marks TEAM PROJECT as being in Europe. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. To connect, use 89.105.199.215:28015.

What's the uptime like for TEAM PROJECT?

Right now TEAM PROJECT is offline, having last been seen 28 days ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. Rust Going Deep has had it on record since 20 September 2026.

What Rust version is TEAM PROJECT on?

On Linux, TEAM PROJECT runs Rust network protocol 2633 and build 164530. Steam handles the update; you just need your game on the matching protocol to join.

Wipe info

What schedule does TEAM PROJECT follow for wipes?

The next wipe on TEAM PROJECT is calculated from weekly: 7 days after its last wipe. Expect the next wipe on Sunday 25 October at 08:43 UTC. The world you are on now was created 28 days 1 hours. Wipes are scheduled weekly, according to its tags.

Settings and map

What settings are in place on TEAM PROJECT?

The name of TEAM PROJECT contains no gather rate. The group limit is the game's default of 8 players. It runs battlefield, high rates and kits for fast PvP. Plugins or settings change the game, so the browser lists it as Modded. Oxide plugins are running here. It describes itself as vanilla, meaning it's the vanilla game: rates, kits and rules are all standard. The server runs Valve's anti-cheat, VAC.

What's the map on TEAM PROJECT?

The map on TEAM PROJECT is procedural, made by the game.

Population

What's the population like on TEAM PROJECT?

The last sighting of TEAM PROJECT was 28 days ago; it is offline right now.

What's TEAM PROJECT's rank among Rust servers?

Over the last seven days TEAM PROJECT sits at #15,481 on player hours, which is #2,534 in Europe and inside the top – of all ranked servers.

Getting in

What's the way to join TEAM PROJECT?

To join, open Rust, hit F1, and enter client.connect 89.105.199.215:28015. Or click Launch Rust on this page to open the game through Steam and connect.

What each one means

Server tags

Published as mp150,ptrak,$r?,v2633,^w,^v,^i,EU,gmvanilla,cs164530,ts8,^o^z

Game

gmvanilla
Game mode It's vanilla survival.
mp150
Max players There are 150 slots on this server.
ts8
Group limit The default team size of 8 applies here.
v2633
Protocol To join, your game has to be on protocol 2633.
cs164530
Build It's on build 164530.
ptrak
Networking Standard RakNet networking.
$r?
Region code No region is set.

Wipe schedule

^w
Weekly It wipes once a week.

Difficulty

^v
Vanilla It's the vanilla game: rates, kits and rules are all standard.

Gameplay

^i
Battlefield Quick PvP, helped by kits and higher rates.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings make changes, so it's listed as Modded.

Region

EU
Europe Its browser listing sits under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.