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Dive report

TEAM PROJECT

Offline EU 89.105.200.145:28015 checked 23d ago

weekly wipes vanillamoddedoxide
Drop in
0/ 150 players now 0% full
07-day averagepeak –
#15,871ranktop 71% · #2537 in EU
25d agolast wipeweekly schedule
2d 9hnext wipeTue 20 Oct, 18:39 UTC

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep25 Sep27 Sep28 Sep30 Sep1 Oct

Top 71% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.

Wipe schedule

Next wipe Tuesday 20 October, 18:39 UTC, in 2d 9h. Weekly: 7 days after its last wipe

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does TEAM PROJECT appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry TEAM PROJECT are: EU Rust servers, live, Modded Rust servers and Best Rust battlefield servers. Its entry appears under the filters Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.

What's the meaning of the tags on TEAM PROJECT?

TEAM PROJECT's game browser tags read: gmvanilla (Game mode): Vanilla survival gameplay; mp150 (Max players): The slot count is 150; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): To join, your game has to be on protocol 2633; cs165217 (Build): This server runs build 165217; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code; ^w (Weekly): Weekly wipes; ^v (Vanilla): No changed rates, no kits, no rule tweaks: this is the game Facepunch released; ^i (Battlefield): Quick PvP, helped by kits and higher rates; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings make changes, so it's listed as Modded; EU (Europe): Its browser listing sits under Europe. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

About the server

What's the location of TEAM PROJECT?

Its location is Europe, according to the EU tag TEAM PROJECT displays. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. To connect, use 89.105.200.145:28015.

What's the uptime like for TEAM PROJECT?

The server TEAM PROJECT is not reachable at the moment; the last sighting was 23 days 14 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. Rust Going Deep has had it on record since 24 September 2026.

What Rust version is TEAM PROJECT on?

The version on TEAM PROJECT is Rust network protocol 2633 and build 165217, on Linux. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe info

How often does TEAM PROJECT wipe?

The next wipe on TEAM PROJECT is calculated from weekly: 7 days after its last wipe. Expect the next wipe on Tuesday 20 October at 18:39 UTC. The world you are on now was created 25 days 14 hours. The tags show wipes set to happen every week.

Settings and map

What settings and rules have been applied to TEAM PROJECT?

Its name does not state a gather rate for TEAM PROJECT. 8 players is the group cap, the game's default. It runs battlefield, high rates and kits for fast PvP. In the server browser it sits under Modded, where plugins or settings change the game. Oxide plugins are running here. It describes itself as vanilla, meaning no changed rates, no kits, no rule tweaks: this is the game Facepunch released. VAC, Valve's anti-cheat, is enabled.

Player stats

Is TEAM PROJECT busy?

TEAM PROJECT was last seen 23 days 14 hours ago and is offline as you read this.

What's TEAM PROJECT's rank among Rust servers?

Over the last seven days TEAM PROJECT sits at #15,871 on player hours, which is #2,537 in Europe and inside the top 71% of all ranked servers.

Join info

How do you get into TEAM PROJECT?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 89.105.200.145:28015.

What each one means

Server tags

Published as mp150,ptrak,$r?,v2633,^w,^v,^i,EU,gmvanilla,cs165217,ts8,^o^z

Game

gmvanilla
Game mode Vanilla survival gameplay.
mp150
Max players The slot count is 150.
ts8
Group limit Teams cap at 8, which is the game default.
v2633
Protocol To join, your game has to be on protocol 2633.
cs165217
Build This server runs build 165217.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code It has no region code.

Wipe schedule

^w
Weekly Weekly wipes.

Difficulty

^v
Vanilla No changed rates, no kits, no rule tweaks: this is the game Facepunch released.

Gameplay

^i
Battlefield Quick PvP, helped by kits and higher rates.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings make changes, so it's listed as Modded.

Region

EU
Europe Its browser listing sits under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.