Skip to the content
Dive report

TestServ12

Offline 89.125.214.42:35001 checked 17d ago

moddedoxide
Drop in
0/ 200 players now 0% full
07-day averagepeak –
#16,699ranktop 70%
17d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep1 Oct3 Oct4 Oct6 Oct7 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does TestServ12 appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry TestServ12 are: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What's the meaning of the tags on TestServ12?

TestServ12's game browser tags read: gmvanilla (Game mode): It's vanilla survival; mp200 (Max players): There are 200 slots on this server; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): To join, your game has to be on protocol 2633; cs165217 (Build): It's on build 165217; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings make changes, so it's listed as Modded. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

Server details

Where can you find TestServ12?

TestServ12 does not put out a region. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. The endpoint is 89.125.214.42:35001.

How reliable is TestServ12?

The server TestServ12 is not reachable at the moment; the last sighting was 17 days 10 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. The first sighting by Rust Going Deep was on 30 September 2026.

What Rust version is TestServ12 on?

On Windows, TestServ12 runs Rust network protocol 2633 and build 165217. Steam handles the update; you just need your game on the matching protocol to join.

Wipe info

What schedule does TestServ12 follow for wipes?

The wipes recorded for TestServ12 are too few to reveal its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. 17 days 18 hours is how long ago this world came into being.

Map and rules

What settings and rules have been applied to TestServ12?

Its name does not state a gather rate for TestServ12. 8 players is the group cap, the game's default. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. Plugins or settings change the game, so the browser lists it as Modded. Oxide plugins are running here. VAC, Valve's anti-cheat, is enabled.

What's the map on TestServ12?

TestServ12 uses a procedural map of size 1,000 with seed 352165132, made by the game. The map is reproducible from its size and seed, so RustMaps can show it from this page.

Player count

Is TestServ12 busy?

TestServ12 was last seen 17 days 10 hours ago and is offline as you read this.

What's TestServ12's rank among Rust servers?

Over the last seven days, TestServ12 is #16,699 by player hours, among the top 70% of all ranked servers.

Join info

What's the way to join TestServ12?

Open Rust and press F1, then type client.connect 89.125.214.42:35001. Alternatively, click Launch Rust on this page to join via Steam.

What each one means

Server tags

Published as mp200,ptrak,$r?,v2633,gmvanilla,cs165217,ts8,^o^z

Game

gmvanilla
Game mode It's vanilla survival.
mp200
Max players There are 200 slots on this server.
ts8
Group limit Teams cap at 8, which is the game default.
v2633
Protocol To join, your game has to be on protocol 2633.
cs165217
Build It's on build 165217.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code It has no region code.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings make changes, so it's listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.