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Dive report

TestServ12

Offline 89.125.214.42:35001 checked 10d ago

moddedoxide
Drop in
0/ 200 players now 0% full
07-day averagepeak –
#15,955ranktop 72%
15d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep3 Oct6 Oct8 Oct11 Oct14 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 13:29 UTC15d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does TestServ12 appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry TestServ12 are: Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the tags on TestServ12?

gmvanilla (Game mode): It's vanilla survival; mp200 (Max players): There are 200 slots on this server; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): To join, your game has to be on protocol 2634; cs166586 (Build): The build number is 166586; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Plugins or settings make changes, so it's listed as Modded — that is the tag list TestServ12 puts out for the game's server browser. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

Server details

Where can you find TestServ12?

No region comes from TestServ12. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. The endpoint is 89.125.214.42:35001.

Is TestServ12 up, and how often does it stay online?

TestServ12 is down at the moment; it was last up 10 days 20 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. Rust Going Deep has had it on record since 30 September 2026.

What Rust version is TestServ12 on?

Rust network protocol 2634 and build 166586 is what TestServ12 runs, on Windows. The protocol must match to join; Steam will update your game.

Wipe schedule

How often does TestServ12 wipe?

The wipes recorded for TestServ12 are too few to reveal its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. The world you are on now was created 15 days 20 hours.

What happens on wipe day at TestServ12?

The average peak across recent wipes is 0 players. On the latest wipe, 0 hours passed before the crowd peaked.

Map and rules

What settings are in place on TestServ12?

The name of TestServ12 contains no gather rate. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. The server browser puts it under Modded, as plugins or settings alter the game. Oxide plugins are running here. The server runs Valve's anti-cheat, VAC.

What's the map on TestServ12?

The map on TestServ12 is procedural and size 1,000, generated by the game with seed 352165132. You can see it on RustMaps from this page, since the same size and seed produce the same map.

Player stats

Is TestServ12 busy?

TestServ12 was last seen 10 days 20 hours ago and is offline as you read this.

Where does TestServ12 sit in the rankings?

For player hours in the last seven days, TestServ12 ranks #15,955, within the top 72% of ranked servers.

How to join

What's the process to join TestServ12?

To join, open Rust, hit F1, and enter client.connect 89.125.214.42:35001. Or click Launch Rust on this page to open the game through Steam and connect.

What each one means

Server tags

Published as mp200,ptrak,$r?,v2634,gmvanilla,cs166586,ts8,^o^z

Game

gmvanilla
Game mode It's vanilla survival.
mp200
Max players There are 200 slots on this server.
ts8
Group limit It uses the default team limit: 8.
v2634
Protocol To join, your game has to be on protocol 2634.
cs166586
Build The build number is 166586.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code It has no region code.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded Plugins or settings make changes, so it's listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.